forceAddUniform: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.22
|1.22


|gr1= Containers
|gr1= Containers
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|gr2= Unit Inventory
|gr2= Unit Inventory


| Create a new uniform and hard link it into slot (without any restrictions).
|descr= Create a new uniform and hard link it into slot (without any restrictions).


|s1= unit [[forceAddUniform]] type
|s1= unit [[forceAddUniform]] type


|p1= unit: [[Object]]
|p1= unit: [[Object]]
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_unit forceAddUniform "U_B_CombatUniform_mcam";</code>
|x1= <sqf>_unit forceAddUniform "U_B_CombatUniform_mcam";</sqf>


|seealso= [[addUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]]
|seealso= [[addUniform]] [[isUniformAllowed]] [[removeUniform]] [[uniform]]
}}
}}

Latest revision as of 10:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Create a new uniform and hard link it into slot (without any restrictions).
Groups:
ContainersUnit Inventory

Syntax

Syntax:
unit forceAddUniform type
Parameters:
unit: Object
type: String
Return Value:
Nothing

Examples

Example 1:
_unit forceAddUniform "U_B_CombatUniform_mcam";

Additional Information

See also:
addUniform isUniformAllowed removeUniform uniform

Notes

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