reversedMouseY: Difference between revisions

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m (Text replacement - " \| *('''[a-zA-Z0-9]+''') \|r1=" to " \|s1= $1 |r1=")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
Line 15: Line 15:
|gr1= System
|gr1= System


| Returns [[true]] if mouse vertical axe is inverted.
|descr= Returns [[true]] if mouse vertical axe is inverted.


\|s1= '''reversedMouseY'''
|s1= '''reversedMouseY'''


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[if]] ([[reversedMouseY]]) [[then]] { [[hint]] "Dude!" };</code>
|x1= <sqf>if (reversedMouseY) then { hint "Dude!" };</sqf>


|seealso= [[setMousePosition]], [[getMousePosition]]
|seealso= [[setMousePosition]] [[getMousePosition]]
}}
}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns true if mouse vertical axe is inverted.
Groups:
System

Syntax

Syntax:
reversedMouseY
Return Value:
Boolean

Examples

Example 1:
if (reversedMouseY) then { hint "Dude!" };

Additional Information

See also:
setMousePosition getMousePosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note