enableEndDialog: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
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|eff= local
|eff= local


| Enables the execution of a custom camera sequence after the players death, coded in the script onPlayerKilled.sqs.
|descr= Enables the execution of a custom camera sequence after the players death, coded in [[Event Scripts#onPlayerKilled.sqs|onPlayerKilled.sqs]].


|s1= '''enableEndDialog'''
|s1= [[enableEndDialog]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[enableEndDialog]];</code>
|x1= <sqf>enableEndDialog;</sqf>


|seealso= [[forceEnd]]
|seealso= [[forceEnd]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 23:52, 10 July 2022

Hover & click on the images for description

Description

Description:
Enables the execution of a custom camera sequence after the players death, coded in onPlayerKilled.sqs.
Groups:
Camera ControlMission Information

Syntax

Syntax:
enableEndDialog
Return Value:
Nothing

Examples

Example 1:
enableEndDialog;

Additional Information

See also:
forceEnd

Notes

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