getCalculatePlayerVisibilityByFriendly: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(One intermediate revision by the same user not shown) | |||
Line 8: | Line 8: | ||
|descr= Returns [[true]] if visibility of [[player]] by friendly units is calculated. | |descr= Returns [[true]] if visibility of [[player]] by friendly units is calculated. | ||
|s1= | |s1= [[getCalculatePlayerVisibilityByFriendly]] | ||
|r1=[[Boolean]] - [[true]] visibility is calculated, [[false]] if not | |r1= [[Boolean]] - [[true]] if visibility is calculated, [[false]] if not | ||
|x1= < | |x1= <sqf> | ||
if (!getCalculatePlayerVisibilityByFriendly) then | |||
{ | |||
calculatePlayerVisibilityByFriendly true; | |||
}; | |||
</sqf> | |||
|seealso= | |seealso= [[calculatePlayerVisibilityByFriendly]] [[knowsAbout]] | ||
[[calculatePlayerVisibilityByFriendly]] | |||
}} | }} |
Latest revision as of 23:25, 3 May 2022
Description
Syntax
- Syntax:
- getCalculatePlayerVisibilityByFriendly
- Return Value:
- Boolean - true if visibility is calculated, false if not
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note