setCollisionLight: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(9 intermediate revisions by the same user not shown)
Line 12: Line 12:
|descr= Switches collision lights of a vehicle on/off.
|descr= Switches collision lights of a vehicle on/off.


|s1= vehicle [[setCollisionLight]] set
|s1= vehicle [[setCollisionLight]] set


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]
Line 18: Line 18:
|p2= set: [[Boolean]]
|p2= set: [[Boolean]]


|r1=[[Nothing]]
|r1= [[Nothing]]
   
   
|x1= <code>heli [[setCollisionLight]] [[true]];</code>
|x1= <sqf>heli setCollisionLight true;</sqf>


|seealso= [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[isIRLaserOn]], [[engineOn]], [[isEngineOn]]
|seealso= [[isLightOn]] [[isCollisionLightOn]] [[setPilotLight]] [[isIRLaserOn]] [[engineOn]] [[isEngineOn]]
}}
}}

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Switches collision lights of a vehicle on/off.
Groups:
Lights

Syntax

Syntax:
vehicle setCollisionLight set
Parameters:
vehicle: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
heli setCollisionLight true;

Additional Information

See also:
isLightOn isCollisionLightOn setPilotLight isIRLaserOn engineOn isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note