buldozer isEnabledRoadDiag: Difference between revisions
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Lou Montana (talk | contribs) m (Remove displayTitle) |
Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) += +\[\[([a-zA-Z0-9_]+)\]\] *;?<\/code>" to "<sqf>_$1 = $2;</sqf>") |
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|game1= arma3 | |game1= arma3 | ||
|version1= | |version1= 1.26 | ||
|gr1= System | |gr1= System | ||
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|r1= [[Boolean]] - [[true]] if enabled, otherwise [[false]] | |r1= [[Boolean]] - [[true]] if enabled, otherwise [[false]] | ||
|x1= < | |x1= <sqf>_isEnabled = buldozer_isEnabledRoadDiag;</sqf> | ||
|seealso= [[buldozer_loadNewRoads]] [[buldozer_enableRoadDiag]] | |seealso= [[buldozer_loadNewRoads]] [[buldozer_enableRoadDiag]] | ||
}} | }} |
Latest revision as of 21:28, 7 May 2022
Description
- Description:
- Returns if road diagnostics are enabled in buldozer.
- Groups:
- System
Syntax
- Syntax:
- buldozer_isEnabledRoadDiag
- Return Value:
- Boolean - true if enabled, otherwise false
Examples
- Example 1:
Additional Information
- See also:
- buldozer_loadNewRoads buldozer_enableRoadDiag
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note