diag fpsMin: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - "<code>_([a-zA-Z0-9_]+) += +\[\[([a-zA-Z0-9_]+)\]\] *;?<\/code>" to "<sqf>_$1 = $2;</sqf>")
 
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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_minfps = [[diag_fpsMin]];</code>
|x1= <sqf>_minfps = diag_fpsMin;</sqf>


|seealso= [[diag_fps]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]]
|seealso= [[diag_fps]] [[diag_frameNo]] [[diag_log]] [[diag_tickTime]] [[diag_deltaTime]]
}}
}}

Latest revision as of 21:28, 7 May 2022

Hover & click on the images for description

Description

Description:
Returns minimal framerate. Calculated from the longest frame over last 16 frames.
Groups:
DiagnosticPerformance Profiling

Syntax

Syntax:
diag_fpsMin
Return Value:
Number

Examples

Example 1:
_minfps = diag_fpsMin;

Additional Information

See also:
diag_fps diag_frameNo diag_log diag_tickTime diag_deltaTime

Notes

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