isGamePaused: Difference between revisions
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|gr1= System | |gr1= System | ||
|descr= Returns the state of game simulation. Simulation can get paused by pressing {{ | |descr= Returns the state of game simulation. Simulation can get paused by pressing {{Controls|Alt|Tab}} or a system dialog opening (e.g. {{Controls|Esc}} menu). | ||
{{Feature| | Simulation will not get paused if {{hl|-noPause}} [[Arma 3: Startup Parameters|startup parameter]] is used. | ||
{{Feature|informative|[[onEachFrame]] event and {{hl|"EachFrame"}} event handler continue to execute when the simulation is paused, which could result in undesired backlog. Use [[isGamePaused]] to skip loop if needed.}} | |||
|mp= In multiplayer the simulation will not get paused and this command will always return [[false]]. | |mp= In multiplayer the simulation will not get paused and this command will always return [[false]]. | ||
Line 13: | Line 14: | ||
|s1= [[isGamePaused]] | |s1= [[isGamePaused]] | ||
|r1= [[Boolean]] - | |r1= [[Boolean]] - returns [[true]] if game simulation is paused, [[false]] if not | ||
|x1= < | |x1= <sqf> | ||
onEachFrame | |||
{ | { | ||
if (isGamePaused) exitWith {}; | |||
// ...do stuff | |||
};</ | }; | ||
</sqf> | |||
|seealso= [[isGameFocused]] | |seealso= [[isGameFocused]] | ||
}} | }} |
Latest revision as of 15:47, 8 November 2023
Description
- Description:
- Returns the state of game simulation. Simulation can get paused by pressing Alt + ↹ Tab or a system dialog opening (e.g. Esc menu). Simulation will not get paused if -noPause startup parameter is used.
- Multiplayer:
- In multiplayer the simulation will not get paused and this command will always return false.
- Groups:
- System
Syntax
- Syntax:
- isGamePaused
- Return Value:
- Boolean - returns true if game simulation is paused, false if not
Examples
- Example 1:
Additional Information
- See also:
- isGameFocused
Notes
-
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