getWeaponSway: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
BrettMayson (talk | contribs) mNo edit summary |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 14: | Line 14: | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1=[[Number]] | |r1= [[Number]] - weapon sway | ||
|x1= < | |x1= <sqf>_sway = getWeaponSway player;</sqf> | ||
|seealso= [[weaponInertia]] | |seealso= [[weaponInertia]] [[getCustomAimCoef]] | ||
}} | }} |
Latest revision as of 10:15, 28 September 2023
Description
- Description:
- Returns current size of weapon sway of a given unit, in radians.
- Groups:
- Stamina SystemWeapons
Syntax
- Syntax:
- getWeaponSway unit
- Parameters:
- unit: Object
- Return Value:
- Number - weapon sway
Examples
- Example 1:
Additional Information
- See also:
- weaponInertia getCustomAimCoef
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note