isVehicleSensorEnabled: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Fix)
 
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|gr1= Sensors
|gr1= Sensors


|descr= Returns class name (to identify list based on component name) and info if given sensor is enabled
|descr= Returns class name (to identify list based on component name) and info if given sensor is enabled.


|s1= vehicle '''isVehicleSensorEnabled''' componentName
|s1= vehicle [[isVehicleSensorEnabled]] componentName


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2= componentName : [[String]] - The component's name (can either be it is "real name" or it is className)
|p2= componentName : [[String]] - the component's name (can either be it is "real name" or it is className)


|r1=[[Array]]
|r1= [[Array]]


|x1= <code>[[vehicle]] [[player]] [[isVehicleSensorEnabled]]  "PassiveRadarSensorComponent"; // [ ["PassiveRadarSensorComponent",true] ]</code>
|x1= <sqf>vehicle player isVehicleSensorEnabled "PassiveRadarSensorComponent"; // [<nowiki/>["PassiveRadarSensorComponent", true]]</sqf>


|seealso= [[listVehicleSensors]], [[enableVehicleSensor]]
|seealso= [[listVehicleSensors]] [[enableVehicleSensor]]
}}
}}

Latest revision as of 18:32, 24 March 2024

Hover & click on the images for description

Description

Description:
Returns class name (to identify list based on component name) and info if given sensor is enabled.
Groups:
Sensors

Syntax

Syntax:
vehicle isVehicleSensorEnabled componentName
Parameters:
vehicle: Object
componentName : String - the component's name (can either be it is "real name" or it is className)
Return Value:
Array

Examples

Example 1:
vehicle player isVehicleSensorEnabled "PassiveRadarSensorComponent"; // [["PassiveRadarSensorComponent", true]]

Additional Information

See also:
listVehicleSensors enableVehicleSensor

Notes

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