setCompassOscillation: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 0.50
|version1= 0.50
|eff= local


|gr1= Interaction
|gr1= Interaction


|descr= This command sets random heading on the player's compass (both, in map and in 3D view) with given frequency, which is also randomised. To reset the compass back to defaults, execute: <code>[[setCompassOscillation]] [-1, 0, 0];</code>.
|descr= This command sets random heading on the player's compass (both in map and in 3D view) with given frequency, which is also randomised.


|s1= '''setCompassOscillation''' [angle, frequencyMin, frequencyMax]
|s1= [[setCompassOscillation]] [angle, frequencyMin, frequencyMax]


|p1= [angle, frequencyMin, frequencyMax]: [[Array]]
|p1= angle: [[Number]] - heading deviation angle in [[rad]]ians; the random angle will be picked up from {{hl|[-angle...+angle]}} range


|p2= angle: [[Number]] - heading deviation angle in [[rad|radians]]; the random angle will be picked up from <tt>[-angle...+angle]</tt> range.
|p2= frequencyMin: [[Number]] - lower bound of heading change in seconds


|p3= frequencyMin: [[Number]] - lower bound of heading change in seconds
|p3= frequencyMax: [[Number]] - higher bound of heading change in seconds


|p4= frequencyMax: [[Number]] - higher bound of heading change in seconds. The actual frequency is calculated similar to: <code>_frequencyMin + [[random]](_frequencyMax - _frequencyMin);</code>
|r1= [[Nothing]]


|r1= [[Nothing]]
|x1= Set compass to oscillate every second within -90/+90 degrees:
<sqf>setCompassOscillation [rad 90, 1, 1];</sqf>
 
|x2= Change heading every 60 to 90 seconds:
<sqf>setCompassOscillation [rad 180, 60, 90];</sqf>
 
|x3= Make compass go crazy:
<sqf>setCompassOscillation [rad 360, 0.1, 0.2];</sqf>


|x1= Set compass to oscillate every second within -90/+90 degrees: <code>[[setCompassOscillation]] [<nowiki/>[[rad]] 90, 1, 1];
|x4= Reset to default behaviour:
</code>
<sqf>setCompassOscillation [-1, 0, 0];</sqf>
|x2= Change heading every 60 to 90 seconds: <code>[[setCompassOscillation]] [<nowiki/>[[rad]] 180, 60, 90];
</code>
|x3= Make compass go crazy: <code>[[setCompassOscillation]] [<nowiki/>[[rad]] 360, 0.1, 0.2];
</code>


|seealso= [[visibleCompass]], [[shownCompass]], [[shownCuratorCompass]], [[showCompass]], [[showCuratorCompass]]
|seealso= [[visibleCompass]] [[shownCompass]] [[shownCuratorCompass]] [[showCompass]] [[showCuratorCompass]] [[setCompassDeclination]]
}}
}}

Latest revision as of 10:37, 25 January 2024

Hover & click on the images for description

Description

Description:
This command sets random heading on the player's compass (both in map and in 3D view) with given frequency, which is also randomised.
Groups:
Interaction

Syntax

Syntax:
setCompassOscillation [angle, frequencyMin, frequencyMax]
Parameters:
angle: Number - heading deviation angle in radians; the random angle will be picked up from [-angle...+angle] range
frequencyMin: Number - lower bound of heading change in seconds
frequencyMax: Number - higher bound of heading change in seconds
Return Value:
Nothing

Examples

Example 1:
Set compass to oscillate every second within -90/+90 degrees:
setCompassOscillation [rad 90, 1, 1];
Example 2:
Change heading every 60 to 90 seconds:
setCompassOscillation [rad 180, 60, 90];
Example 3:
Make compass go crazy:
setCompassOscillation [rad 360, 0.1, 0.2];
Example 4:
Reset to default behaviour:
setCompassOscillation [-1, 0, 0];

Additional Information

See also:
visibleCompass shownCompass shownCuratorCompass showCompass showCuratorCompass setCompassDeclination

Notes

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Only post proven facts here! Add Note