ArmAtec Sandbox: Difference between revisions
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To animate a model, you have to make use of both, the ''cfgModels'' and ''cfgSkeletons'' class. | To animate a model, you have to make use of both, the ''cfgModels'' and ''cfgSkeletons'' class. | ||
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The ''cfgModels'' class is an extended version of the OFP cfgModels class. It defines the selections of a model which you want to animate or use with the setObjectTexture command, but since ArmA, you have to put everything related to animate your model in here. | The ''cfgModels'' class is an extended version of the OFP cfgModels class. It defines the selections of a model which you want to animate or use with the setObjectTexture command, but since ArmA, you have to put everything related to animate your model in here. | ||
[[Category:Sandbox]] |
Latest revision as of 19:55, 31 January 2021
To animate a model, you have to make use of both, the cfgModels and cfgSkeletons class.
The cfgSkeletons class defines the bones of a vehicle. Bones are, more or less, the animated selections of a model.
The cfgModels class is an extended version of the OFP cfgModels class. It defines the selections of a model which you want to animate or use with the setObjectTexture command, but since ArmA, you have to put everything related to animate your model in here.