setCameraInterest: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>") |
||
Line 30: | Line 30: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_soldier setCameraInterest 50;</sqf> | ||
|seealso= [[cameraInterest]] | |seealso= [[cameraInterest]] | ||
}} | }} |
Latest revision as of 13:25, 5 May 2022
Description
- Description:
- Set camera interest for given entity. Camera interest is by default 0. Any unit which is speaking has its camera interest raised to 50. Camera interest is used to focus camera to control depth of field in cutscenes. Combination of camera interest, unit position of the screen, unit movement, unit type, and some other properties is used to determine which unit to focus at. Higher camera interest increases the chance of the unit being focused.
- Groups:
- Camera Control
Syntax
- Syntax:
- entity setCameraInterest interest
- Parameters:
- entity: Object
- interest: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _soldier setCameraInterest 50;
Additional Information
- See also:
- cameraInterest
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control