BIS fnc carrier01AnimateDeflectors: Difference between revisions

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|gr1= Aircraft Carrier
|gr1= Aircraft Carrier


|descr= Plays a set of animations to animate the carriers' catapult jet blast deflectors.
|descr= Plays a set of animations to animate the carriers' catapult jet blast deflectors. See [[Arma 3: Aircraft Systems]] for information about needed config changes.


|s1= [carrierPart, animations, animationState] spawn [[BIS_fnc_carrier01AnimateDeflectors]]
|s1= [carrierPart, animations, animationState] spawn [[BIS_fnc_carrier01AnimateDeflectors]]
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[_carrierPart, ["Deflector_1", "Deflector_1_hydraulic_1", "Deflector_1_hydraulic_2", "Deflector_1_hydraulic_3"], 10] [[spawn]] [[BIS_fnc_carrier01AnimateDeflectors]];</code>
|x1= <sqf>[_carrierPart, ["Deflector_1", "Deflector_1_hydraulic_1", "Deflector_1_hydraulic_2", "Deflector_1_hydraulic_3"], 10] spawn BIS_fnc_carrier01AnimateDeflectors;</sqf>


|exec = spawn
|exec = spawn

Latest revision as of 20:57, 13 May 2022

Hover & click on the images for description

Description

Description:
Plays a set of animations to animate the carriers' catapult jet blast deflectors. See Arma 3: Aircraft Systems for information about needed config changes.
Execution:
spawn
Groups:
Aircraft Carrier

Syntax

Syntax:
[carrierPart, animations, animationState] spawn BIS_fnc_carrier01AnimateDeflectors
Parameters:
carrierPart: Object - part to animate
animations: Array - animations to be played
animationState: Number - animation state
Return Value:
Nothing

Examples

Example 1:
[_carrierPart, ["Deflector_1", "Deflector_1_hydraulic_1", "Deflector_1_hydraulic_2", "Deflector_1_hydraulic_3"], 10] spawn BIS_fnc_carrier01AnimateDeflectors;

Additional Information

See also:
BIS_fnc_aircraftTailhook BIS_fnc_aircraftCatapultLaunch

Notes

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