Startup Parameters Config File: Difference between revisions
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* -cpuCount | * -cpuCount | ||
* -malloc | * -malloc | ||
* - | * -exThreads | ||
* -maxMem | * -maxMem | ||
* -profiles (confirmed on {{arma3}} version 1.66.139586, options does not work from parameter file) | * -profiles (confirmed on {{arma3}} version 1.66.139586, options does not work from parameter file) | ||
* -debug | |||
The reason is those need to be initialized before any file operations are done. | The reason is those need to be initialized before any file operations are done. | ||
}} | }} | ||
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== Usage == | == Usage == | ||
'''-par''' | '''-par''' {{Link|Arma 3: Startup Parameters|startup parameter}} allows to specify the file. | ||
Whether using {{ | Whether using {{Link|#Plain Text Format}} or {{Link|#.par Format}}, '''the file is preprocessed before parsing''', allowing C++ style comments and {{hl|#define}}s to be used. | ||
{{Feature|informative|Before {{arma2oa}} v1.60.86060, only the | {{Feature|informative|Before {{arma2oa}} v1.60.86060, only the {{hl|{{Link|#.par Format|.par}}}} format was supported.}} | ||
=== Windows === | === Windows === | ||
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== Plain Text Format == | == Plain Text Format == | ||
* The file extension must be anything '''but''' {{hl|.par}}, otherwise the {{ | * The file extension must be anything '''but''' {{hl|.par}}, otherwise the {{Link|#.par Format}} syntax will be assumed. | ||
* The file can be located either inside or outside of the game folder for organizational purposes. | * The file can be located either inside or outside of the game folder for organizational purposes. | ||
* The file must have one command line option per line. | * The file must have one command line option per line. | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
=== | === Examples === | ||
==== Simple Example ==== | |||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
-nosplash | -nosplash | ||
Line 61: | Line 63: | ||
"C:\arma2\Users\USERNAME\missions\MissionName.Desert_E\mission.sqm" | "C:\arma2\Users\USERNAME\missions\MissionName.Desert_E\mission.sqm" | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==== Host and Client ==== | |||
The following example allows you to launch two instances of the game with common startup parameters. One for hosting from [[:Category:Eden Editor|Eden]] and another one as a client to test for [[Multiplayer_Scripting|locality]] issues. | |||
'''base.txt''' | |||
<syntaxhighlight lang="cpp"> | |||
-mod="!Workshop\@Mod1;!Workshop\@Mod2" | |||
-skipIntro | |||
-noSplash | |||
-filePatching | |||
-noSound | |||
-noLand | |||
</syntaxhighlight> | |||
'''host.txt''' | |||
<syntaxhighlight lang="cpp"> | |||
#include "base.txt" | |||
"C:\Users\USERNAME\Documents\Arma 3\missions\BIKI.VR" | |||
</syntaxhighlight> | |||
'''client.txt''' | |||
<syntaxhighlight lang="cpp"> | |||
#include "base.txt" | |||
-name=ClientTest | |||
</syntaxhighlight> | |||
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== External links == | == External links == | ||
* {{ | * {{Link|https://web.archive.org/web/20151114132158/http://dev.withsix.com/issues/26103|Feature is discussed here by Suma}} | ||
[[Category:Startup Parameters]] | [[Category:Startup Parameters]] |
Latest revision as of 11:51, 13 May 2024
The startup parameters config file can be used to put startup parameters in, instead of specifying them in a shortcut/commandline.
Usage
-par startup parameter allows to specify the file. Whether using Plain Text Format or .par Format, the file is preprocessed before parsing, allowing C++ style comments and #defines to be used.
Windows
-par won't work being passed by cmd as variable to quotes; a specific format must be applied:
setlocal enableDelayedExpansion enableExtensions
set v=!v! "-profiles=!cd!\acc"
set v=!v! "-par=D:\par\startupParameters.txt"
start "" "D:\arma3\arma3.exe" !v! &rem need "start" for closing cmd window;
timeout /t 1 &rem need for keeping game window (starting from logo) foreground after cmd window close;
Plain Text Format
- The file extension must be anything but .par, otherwise the .par Format syntax will be assumed.
- The file can be located either inside or outside of the game folder for organizational purposes.
- The file must have one command line option per line.
Location
Location can be defined with -par=parameterFileName startup parameter.
Format
Whitespace is ignored.
-startupParameter
-startupParameter2=value1;value2
MissionFileToOpenInTheEditor
Examples
Simple Example
-nosplash
-skipIntro
-world=none
-mod=Expansion;Expansion\beta;Expansion\beta\Expansion;@cwr2
"C:\arma2\Users\USERNAME\missions\MissionName.Desert_E\mission.sqm"
Host and Client
The following example allows you to launch two instances of the game with common startup parameters. One for hosting from Eden and another one as a client to test for locality issues.
base.txt
-mod="!Workshop\@Mod1;!Workshop\@Mod2"
-skipIntro
-noSplash
-filePatching
-noSound
-noLand
host.txt
#include "base.txt"
"C:\Users\USERNAME\Documents\Arma 3\missions\BIKI.VR"
client.txt
#include "base.txt"
-name=ClientTest
.par Format
Location
At game directory's root.
Naming
Arma 2 | Arma 2: Operation Arrowhead | Take On Helicopters |
---|---|---|
ArmA2.par | ArmA2OA.par | TakeOnH.par |
Format
class Arg
{
startupParameter="-startupParameter"
startupParameter2="-startupParameter2=value1;value2"
};
Example
class Arg
{
nosplash="-nosplash";
skipIntro="-skipIntro";
world="-world=none";
mod="-mod=Expansion;Expansion\beta;Expansion\beta\Expansion;@cwr2";
};
External links
- Feature is discussed here by Suma (archive)