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|game1= arma3 | |game1= arma3 | ||
|version1= 2.08 | |version1= 2.08 | ||
|arg= global | |arg= global | ||
|gr1= Unit Control | |gr1= Unit Control | ||
|descr= Returns the pose of the given unit. | |descr= Returns the pose of the given unit. | ||
|s1= [[pose]] unit | |s1= [[pose]] unit | ||
Line 40: | Line 13: | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1= [[String]] | |r1= [[String]] - can be one of: | ||
|x1= < | {{Columns|3| | ||
* {{hl|"Dead"}} | |||
* {{hl|"Weapon"}} (special weapon - AT) | |||
* {{hl|"BinocLying"}} | |||
* {{hl|"LyingNoWeapon"}} | |||
* {{hl|"Lying"}} | |||
* {{hl|"HandGunLying"}} | |||
* {{hl|"Crouch"}} | |||
* {{hl|"HandGunCrouch"}} | |||
* {{hl|"Combat"}} | |||
* {{hl|"HandGunStand"}} | |||
* {{hl|"Stand"}} | |||
* {{hl|"Swimming"}} | |||
* {{hl|"BottomSwimming"}} | |||
* {{hl|"SurfaceSwimming"}} | |||
* {{hl|"Diving"}} | |||
* {{hl|"BottomDiving"}} | |||
* {{hl|"SurfaceDiving"}} | |||
* {{hl|"NoWeapon"}} (civilian moves) | |||
* {{hl|"Binoc"}} (binocular pose) | |||
* {{hl|"BinocStand"}} (binocular pose (weapon on back)) | |||
* {{hl|"Healing"}} | |||
* {{hl|"Dragged"}} | |||
* {{hl|"Carrying"}} | |||
* {{hl|"Freefall"}} | |||
}} | |||
|x1= <sqf>if (pose player == "SurfaceSwimming") then { hint "How's water?" };</sqf> | |||
|seealso= [[animationState]] | |seealso= [[animationState]] [[unitPos]] [[stance]] [[getLeaning]] | ||
}} | }} |
Latest revision as of 21:33, 12 December 2023
Description
- Description:
- Returns the pose of the given unit.
- Groups:
- Unit Control
Syntax
- Syntax:
- pose unit
- Parameters:
- unit: Object
- Return Value:
- String - can be one of:
- "Dead"
- "Weapon" (special weapon - AT)
- "BinocLying"
- "LyingNoWeapon"
- "Lying"
- "HandGunLying"
- "Crouch"
- "HandGunCrouch"
- "Combat"
- "HandGunStand"
- "Stand"
- "Swimming"
- "BottomSwimming"
- "SurfaceSwimming"
- "Diving"
- "BottomDiving"
- "SurfaceDiving"
- "NoWeapon" (civilian moves)
- "Binoc" (binocular pose)
- "BinocStand" (binocular pose (weapon on back))
- "Healing"
- "Dragged"
- "Carrying"
- "Freefall"
Examples
- Example 1:
Additional Information
- See also:
- animationState unitPos stance getLeaning
Notes
-
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