addSecondaryWeaponItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|x1= < | |x1= <sqf>player addSecondaryWeaponItem "muzzle_snds_L";</sqf> | ||
|seealso= [[addWeaponItem]] [[addPrimaryWeaponItem]] [[addHandgunItem]] [[addBinocularItem]] [[weaponsItems]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[binocularItems]] | |seealso= [[addWeaponItem]] [[addPrimaryWeaponItem]] [[addHandgunItem]] [[addBinocularItem]] [[weaponsItems]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[binocularItems]] | ||
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Latest revision as of 10:21, 13 May 2022
Description
- Description:
- Adds weapon item, including magazine, directly to the secondaryWeapon. This is used for infantry weapons.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit addSecondaryWeaponItem item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- addWeaponItem addPrimaryWeaponItem addHandgunItem addBinocularItem weaponsItems handgunItems primaryWeaponItems secondaryWeaponItems binocularItems
Notes
-
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