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Lou Montana (talk | contribs) m (Text replacement - "Flag Textures" to "Flag Textures") |
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|r1= [[Object]] - flag pole object the flag belongs to. If the unit carries no flag, [[objNull]] is returned. | |r1= [[Object]] - flag pole object the flag belongs to. If the unit carries no flag, [[objNull]] is returned. | ||
|x1= < | |x1= <sqf>_flag = flag _soldier;</sqf> | ||
|seealso= [[flagOwner]] [[setFlagOwner]] [[setFlagSide]] | |seealso= [[flagOwner]] [[setFlagOwner]] [[setFlagSide]] [[setFlagTexture]] [[flagSide]] [[flagTexture]] [[setFlagAnimationPhase]] [[flagAnimationPhase]] [[forceFlagTexture]] [[getForcedFlagTexture]] [[:Category:Flag Textures|Flag Textures]] | ||
}} | }} |
Latest revision as of 15:27, 23 March 2024
Description
- Description:
- Returns the original flag pole of the flag the unit is carrying.
- Groups:
- Flags
Syntax
- Syntax:
- flag unit
- Parameters:
- unit: Object
- Return Value:
- Object - flag pole object the flag belongs to. If the unit carries no flag, objNull is returned.
Examples
- Example 1:
Additional Information
- See also:
- flagOwner setFlagOwner setFlagSide setFlagTexture flagSide flagTexture setFlagAnimationPhase flagAnimationPhase forceFlagTexture getForcedFlagTexture Flag Textures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Flags