setInfoPanel: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "[[Arma 3 " to "[[Arma 3: ")
 
(5 intermediate revisions by 2 users not shown)
Line 8: Line 8:
|descr= Opens given component or first component of given component type on specified info panel.
|descr= Opens given component or first component of given component type on specified info panel.


|s1= [[setInfoPanel]] [infopanelId, componentClassOrType]
|s1= [[setInfoPanel]] [infoPanelId, componentClassOrType]


|p1= infoPanelId: [[String]] - info panel classname, or "left" or "right"
|p1= infoPanelId: [[String]] - info panel classname, or "left" or "right"
Line 16: Line 16:
|r1= [[Boolean]] - [[true]] if panel was successfully opened, [[false]] otherwise (e.g. opening GPS on player without GPS item or setting panel to vehicle that doesn't have such capability configured)
|r1= [[Boolean]] - [[true]] if panel was successfully opened, [[false]] otherwise (e.g. opening GPS on player without GPS item or setting panel to vehicle that doesn't have such capability configured)


|x1= <code>{{cc|opens slingload assistant on right panel}}
|x1= <sqf>
_result = [[setInfoPanel]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplayComponent"];</code>
// opens slingload assistant on right panel
private _result = setInfoPanel ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplayComponent"];
if (!_result) then { hint "could not open the slingload assistant, sorry" };
</sqf>


|seealso= [[Arma 3 Custom Info]] [[infoPanel]] [[infoPanels]], [[infoPanelComponents]], [[enableInfoPanelComponent]], [[infoPanelComponentEnabled]]
|seealso= [[Arma 3: Custom Info]] [[infoPanel]] [[infoPanels]] [[infoPanelComponents]] [[enableInfoPanelComponent]] [[infoPanelComponentEnabled]]
}}
}}

Latest revision as of 10:38, 6 May 2024

Hover & click on the images for description

Description

Description:
Opens given component or first component of given component type on specified info panel.
Groups:
Custom Panels

Syntax

Syntax:
setInfoPanel [infoPanelId, componentClassOrType]
Parameters:
infoPanelId: String - info panel classname, or "left" or "right"
componentClassOrType: String
Return Value:
Boolean - true if panel was successfully opened, false otherwise (e.g. opening GPS on player without GPS item or setting panel to vehicle that doesn't have such capability configured)

Examples

Example 1:
// opens slingload assistant on right panel private _result = setInfoPanel ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplayComponent"]; if (!_result) then { hint "could not open the slingload assistant, sorry" };

Additional Information

See also:
Arma 3: Custom Info infoPanel infoPanels infoPanelComponents enableInfoPanelComponent infoPanelComponentEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note