Hoot – User
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Lou Montana (talk | contribs) m (Text replacement - "\{\{contributions\|.*\}\}" to "{{UserDefaultPage}}") |
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{{ | {{UserDefaultPage}} | ||
==My Projects== | == My Projects == | ||
===Outside BI-Games=== | === Outside BI-Games === | ||
* IVMD - Immersive Visualisation Of Medical Datasets. | * IVMD - Immersive Visualisation Of Medical Datasets. | ||
** Rendering of CT/MRT datasets via OpenGL/C/C++ as voxel-representations and isosurfaces using MarchingCubes | ** Rendering of CT/MRT datasets via OpenGL/C/C++ as voxel-representations and isosurfaces using MarchingCubes | ||
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** Ajax/PHP5 Multiuser Filesharingsystem | ** Ajax/PHP5 Multiuser Filesharingsystem | ||
===With BI-GAMES=== | === With BI-GAMES === | ||
* Winterofp-Campaign 2004-2006 | * Winterofp-Campaign 2004-2006 | ||
* Goodbye-OFP-Tournament 2006 | * Goodbye-OFP-Tournament 2006 | ||
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* 'Battle of the Bulge - StoV' slightly redesigned OFP Mission 2005 | * 'Battle of the Bulge - StoV' slightly redesigned OFP Mission 2005 | ||
==Playing BI-Games== | == Playing BI-Games == | ||
* OFP since 2001 | * OFP since 2001 | ||
* ArmA since 2006 | * ArmA since 2006 |
Latest revision as of 15:48, 1 February 2021
Hoot | |
My Sandbox
User:Hoot/Sandbox |
My Contributions
Special:Contributions/Hoot |
My Projects
Outside BI-Games
- IVMD - Immersive Visualisation Of Medical Datasets.
- Rendering of CT/MRT datasets via OpenGL/C/C++ as voxel-representations and isosurfaces using MarchingCubes
- OceanRacer
- Multiplayer Powerboat Racing Game using OpenGL/C/C++ with some postprocessing shaders
- Quadris
- Multiplayer Tetris Clone using DirectX9/C++ with threaded MediaPlayer for Video-to-Texture rendering, Music- and Voiceplayback, Modelloader for loading arenas, Socketcommunications etc.
- Masterthesis
- Roam2 with vertex-morphing and view distances of 100km w/o any objects of course
- BruteForce research on multiresolution dynamic terrainrendering
- Research on
- Simulation of interactive Oceanwater using Navier-Strokes, FFT and 'choopy-waves' equations, with shaders in realtime
- dynamic destructable rigid structures in realtime
- F2F
- Encrypted P2P based Voice-over-IP System
- FileCenter
- Ajax/PHP5 Multiuser Filesharingsystem
With BI-GAMES
- Winterofp-Campaign 2004-2006
- Goodbye-OFP-Tournament 2006
- AntiTKC-OSI (works perfectly until today) 2005-2007
- AdminPanel 2005-2006 administration of OFP-/TS-/BANS on distributed systems with PHP/Perl
- GameLauncher .net/C# launching tool - to be released
- 'Last Summer' OFP Mission 2005
- 'Battle of the Bulge - StoV' slightly redesigned OFP Mission 2005
Playing BI-Games
- OFP since 2001
- ArmA since 2006