setWeaponZeroing: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *U([a-z])" to "$1 - u$2") |
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|s1= object [[setWeaponZeroing]] [weaponClass, muzzleClass, zeroingIndex] | |s1= object [[setWeaponZeroing]] [weaponClass, muzzleClass, zeroingIndex] | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - unit or vehicle | ||
|p2= weaponClass: [[String]] - class name of weapon | |p2= weaponClass: [[String]] - class name of weapon |
Latest revision as of 14:45, 8 November 2023
Description
- Description:
- Sets zeroing of given weapon and muzzle for given unit or vehicle.
- Groups:
- Weapons
Syntax
- Syntax:
- object setWeaponZeroing [weaponClass, muzzleClass, zeroingIndex]
- Parameters:
- object: Object - unit or vehicle
- weaponClass: String - class name of weapon
- muzzleClass: String - class name of the muzzle
- zeroingIndex: Number - zeroing index. See currentZeroing
- Return Value:
- Boolean - true if successful, otherwise false is returned (e.g. weapon, muzzle, or zeroing index is invalid)
Examples
- Example 1:
- player setWeaponZeroing ["arifle_MX_GL_F", "GL_3GL_F", 8]; // Set zeroing for underbarrel grenade launcher to 400m
Additional Information
- See also:
- currentZeroing
Notes
-
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