hmd: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
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|descr= Returns class name of currently used Head Mounted Display. Returns an empty string if the slot is empty. | |descr= Returns class name of currently used Head Mounted Display. Returns an empty string if the slot is empty. | ||
{{Feature|informative|If [[hmd]] returns "" this doesn't immediately mean unit has no [[hmd]], some items like Special Helmet ("H_HelmetO_ViperSP_ghex_F") can have built-in [[hmd]] so you might want to check the type of [[headgear]] as well}} | |||
|s1= [[hmd]] unit | |s1= [[hmd]] unit | ||
Line 15: | Line 17: | ||
|r1= [[String]] | |r1= [[String]] | ||
|x1= < | |x1= <sqf>_nvgs = hmd player; //NVGoggles</sqf> | ||
|seealso= [[headgear]] [[goggles]] [[binocular]] | |seealso= [[headgear]] [[goggles]] [[binocular]] | ||
}} | }} |
Latest revision as of 00:24, 2 February 2024
Description
- Description:
- Returns class name of currently used Head Mounted Display. Returns an empty string if the slot is empty.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note