isWeaponRested: Difference between revisions
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>_rest = isWeaponRested player;</sqf> | ||
|seealso= [[isWeaponDeployed]] [[canDeployWeapon]] | |seealso= [[isWeaponDeployed]] [[canDeployWeapon]] | ||
Line 24: | Line 24: | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-07-01 - 16:44 (UTC)</dd> | ||
<dt class="note">[[User: | <dt class="note">[[User:AgentRev|AgentRev]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
You can force a unit out of bipod or resting with: | You can force a unit out of bipod or resting with: | ||
< | <sqf>_unit playMove "";</sqf> | ||
</dd> | </dd> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-07-12 - 11:00 (UTC)</dd> | ||
<dt class="note">[[User: | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
As of 1.49 <sqf>isWeaponRested player;</sqf> is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument. | As of 1.49 <sqf>isWeaponRested player;</sqf> is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument. |
Latest revision as of 23:05, 4 May 2024
Description
- Description:
- Returns true if weapon is currently rested.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponRested unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- isWeaponDeployed canDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-07-01 - 16:44 (UTC)
- AgentRev
-
You can force a unit out of bipod or resting with:
- Posted on 2015-07-12 - 11:00 (UTC)
- Killzone_Kid
-
As of 1.49 is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.isWeaponRested player;