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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *M([a-z ])" to "$1 - m$2") |
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|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
|r1= [[String]] - | |r1= [[String]] - marker class name. See [[CfgMarkers]]. | ||
|x1= < | |x1= <sqf>if (markerType "Marker1" == "") then { hint "Marker1 is not an icon!" };</sqf> | ||
|seealso= [[setMarkerType]] [[setMarkerTypeLocal]] | |seealso= [[setMarkerType]] [[setMarkerTypeLocal]] | ||
Line 45: | Line 45: | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2014-03-17</dd> | ||
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | <dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | ||
<dd class="note"> Using markerType is a good method to determine if a string is a valid marker name, unless the marker type isn't set. < | <dd class="note"> Using markerType is a good method to determine if a string is a valid marker name, unless the marker type isn't set. <sqf>if (markerType "mark1" != "") then {hint "valid marker"}</sqf> | ||
</dl> | </dl> |
Latest revision as of 16:39, 8 November 2023
Description
- Description:
- Gets type of marker. See CfgMarkers for a list of standard markers.
- Alias:
- getMarkerType
- Groups:
- Markers
Syntax
- Syntax:
- markerType markerName
- Parameters:
- markerName: String
- Return Value:
- String - marker class name. See CfgMarkers.
Examples
- Example 1:
Additional Information
- See also:
- setMarkerType setMarkerTypeLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-03-17
- Waffle SS.
- Using markerType is a good method to determine if a string is a valid marker name, unless the marker type isn't set.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers