worldSize: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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(8 intermediate revisions by 2 users not shown) | |||
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|x1= <sqf>private _size = worldSize;</sqf> | |x1= <sqf>private _size = worldSize;</sqf> | ||
|x2= < | |x2= <sqf> | ||
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) | |||
private _radius = sqrt 2 / 2 * worldSize; | |||
</sqf> | |||
|x3= < | |x3= <sqf> | ||
private _axis = worldSize / 2; | |||
private _center = [_axis, _axis , 0]; | |||
private _radius = sqrt 2 * _axis; | |||
</sqf> | |||
|seealso= [[BIS_fnc_mapSize]] | |seealso= [[BIS_fnc_mapSize]] [[getTerrainInfo]] | ||
}} | }} |
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- BIS_fnc_mapSize getTerrainInfo
Notes
-
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