evalObjectArgument: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|descr= Return argument in mission editor of a given object.  
|descr= Return argument in mission editor of a given object.  
{{Feature | Informative | Some Old Editor Command}}
{{Feature|informative|Some Old Editor Command}}


|s1= map [[evalObjectArgument]] [object, argument]
|s1= map [[evalObjectArgument]] [object, argument]
Line 22: Line 22:
|p1= map: [[Control]]
|p1= map: [[Control]]


|p2= [object, argument]: [[Array]]
|p2= object: [[String]]
 
|p3= argument: [[String]]


|r1= [[Anything]]
|r1= [[Anything]]


|x1= <code>''// returns string "[1009.0351, 1319.4928]"''
|x1= <sqf>
// returns string "[1009.0351, 1319.4928]"
(findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"]
(findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"]


''// returns array [1009.0351, 1319.4928]''
// returns array [1009.0351, 1319.4928]
(findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]</code>
(findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]
</sqf>


|seealso= [[setObjectArguments]]
|seealso= [[setObjectArguments]]
}}
}}

Latest revision as of 11:00, 16 June 2024

Hover & click on the images for description

Description

Description:
Return argument in mission editor of a given object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map evalObjectArgument [object, argument]
Parameters:
map: Control
object: String
argument: String
Return Value:
Anything

Examples

Example 1:
// returns string "[1009.0351, 1319.4928]" (findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"] // returns array [1009.0351, 1319.4928] (findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]

Additional Information

See also:
setObjectArguments

Notes

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