addHandgunItem: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|x1= <sqf>player addHandgunItem "muzzle_snds_L";
|x1= <sqf>player addHandgunItem "muzzle_snds_L";</sqf>
</sqf>


|seealso= [[addWeaponItem]] [[removeHandgunItem]] [[removeAllHandgunItems]] [[addPrimaryWeaponItem]] [[addSecondaryWeaponItem]] [[addBinocularItem]] [[weaponsItems]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[binocularItems]]
|seealso= [[addWeaponItem]] [[removeHandgunItem]] [[removeAllHandgunItems]] [[addPrimaryWeaponItem]] [[addSecondaryWeaponItem]] [[addBinocularItem]] [[weaponsItems]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[binocularItems]]
}}
}}

Latest revision as of 11:04, 13 May 2022

Hover & click on the images for description

Description

Description:
Adds weapon item, including magazine, directly to the handgunWeapon. This is used for infantry weapons.
Groups:
Unit Inventory

Syntax

Syntax:
unit addHandgunItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
player addHandgunItem "muzzle_snds_L";

Additional Information

See also:
addWeaponItem removeHandgunItem removeAllHandgunItems addPrimaryWeaponItem addSecondaryWeaponItem addBinocularItem weaponsItems handgunItems primaryWeaponItems secondaryWeaponItems binocularItems

Notes

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