getUnitLoadout: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Remove syntaxhighlight spoiler hack)
 
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|gr1= Unit Inventory
|gr1= Unit Inventory


|descr= Returns a '''[[Unit Loadout Array]]''' with all assigned items, weapons, containers and their stored items. When [[String]] for class name is supplied, the command will search {{hl|CfgVehicles}} for the given class in order to extract the loadout from config. If [[Config]] is given, it will search given config (including [[missionConfigFile | mission config]]) for the loadout information. In either case, the config should contain the following entries, which is standard for any unit class, for example:
|descr= Returns a '''[[Unit Loadout Array]]''' with all assigned items, weapons, containers and their stored items.
 
{{Feature|informative|
The config should contain the following standard entries: <spoiler>
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
class MyLoadout
class MyLoadout
Line 24: Line 27:
};
};
</syntaxhighlight>
</syntaxhighlight>
 
</spoiler>
{{Feature | Informative | Since {{arma3}} v1.92 an empty loadout could be obtained with {{hl|[[getUnitLoadout]] ([[configFile]] >> "EmptyLoadout")}}}}
}}


|s1= [[getUnitLoadout]] unit
|s1= [[getUnitLoadout]] unit
Line 31: Line 34:
|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1= [[Array]] - [[Unit Loadout Array]]
|r1= [[Array]] format [[Unit Loadout Array]]


|s2= [[getUnitLoadout]] [unit, fullMagazines]
|s2= [[getUnitLoadout]] [unit, fullMagazines]


|p21= [unit, fullMagazines]: [[Array]]
|p21= unit: [[Object]]
 
|p22= unit: [[Object]]


|p23= fullMagazines: [[Boolean]] - [[true]] to top up used magazines
|p22= fullMagazines: [[Boolean]] - [[true]] to top up used magazines


|r2= [[Array]] - [[Unit Loadout Array]]
|r2= [[Array]] format [[Unit Loadout Array]]


|s3= [[getUnitLoadout]] name
|s3= [[getUnitLoadout]] name


|p41= name: [[String]] - class name (see description)
|p41= name: [[String]] - {{hl|CfgVehicles}} classname from which to extract the loadout


|r3= [[Array]] - [[Unit Loadout Array]]
|r3= [[Array]] format [[Unit Loadout Array]]


|s4= [[getUnitLoadout]] config
|s4= [[getUnitLoadout]] config


|p61= config: [[Config]] - config class (see description)
|p61= config: [[Config]] - loadout config class


|r4= [[Array]] - [[Unit Loadout Array]]
|r4= [[Array]] format [[Unit Loadout Array]]


|x1= <sqf>getUnitLoadout player;</sqf>
|x1= <sqf>getUnitLoadout player;</sqf>
|x2= <code>getUnitLoadout [<nowiki/>player, true];</code>
 
|x2= <sqf>getUnitLoadout [player, true];</sqf>
 
|x3= <sqf>getUnitLoadout "B_Soldier_F";</sqf>
|x3= <sqf>getUnitLoadout "B_Soldier_F";</sqf>
|x4= <sqf>getUnitLoadout (configFile >> "CfgVehicles" >> "B_Soldier_F");</sqf>
|x4= <sqf>getUnitLoadout (configFile >> "CfgVehicles" >> "B_Soldier_F");</sqf>
|x5= <sqf>getUnitLoadout (missionConfigFile >> "MyLoadout");</sqf>
|x5= <sqf>getUnitLoadout (missionConfigFile >> "MyLoadout");</sqf>


|seealso= [[setUnitLoadout]]
|seealso= [[setUnitLoadout]]
}}
}}

Latest revision as of 13:44, 23 June 2023

Hover & click on the images for description

Description

Description:
Returns a Unit Loadout Array with all assigned items, weapons, containers and their stored items.
The config should contain the following standard entries:
class MyLoadout
{
	uniformClass = "U_B_CombatUniform_mcam";
	backpack = "B_AssaultPack_mcamo";
	linkedItems[] = { "V_PlateCarrier1_rgr", "H_HelmetB", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles" };
	weapons[] = { "arifle_MX_ACO_pointer_F", "hgun_P07_F" };
	items[] = { "FirstAidKit", "FirstAidKit", "FirstAidKit" };
	magazines[] = {
		"30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag",
		"SmokeShell",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade"
	};
};
Groups:
Unit Inventory

Syntax 1

Syntax:
getUnitLoadout unit
Parameters:
unit: Object
Return Value:
Array format Unit Loadout Array

Syntax 2

Syntax:
getUnitLoadout [unit, fullMagazines]
Parameters:
unit: Object
fullMagazines: Boolean - true to top up used magazines
Return Value:
Array format Unit Loadout Array

Syntax 3

Syntax:
getUnitLoadout name
Parameters:
name: String - CfgVehicles classname from which to extract the loadout
Return Value:
Array format Unit Loadout Array

Syntax 4

Syntax:
getUnitLoadout config
Parameters:
config: Config - loadout config class
Return Value:
Array format Unit Loadout Array

Examples

Example 1:
getUnitLoadout player;
Example 2:
getUnitLoadout [player, true];
Example 3:
getUnitLoadout "B_Soldier_F";
Example 4:
getUnitLoadout (configFile >> "CfgVehicles" >> "B_Soldier_F");
Example 5:
getUnitLoadout (missionConfigFile >> "MyLoadout");

Additional Information

See also:
setUnitLoadout

Notes

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