laserTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|gr1= Weapons | |gr1= Weapons | ||
|descr= Returns laser target object created by given unit (vehicle or soldier) when using a laser targeting device. | |descr= Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret. | ||
|s1= [[laserTarget]] | |s1= [[laserTarget]] entity | ||
|p1= | |p1= entity: [[Object]] - unit or vehicle | ||
|r1= [[Object]] - laser target or [[objNull]] if no laser target exists | |r1= [[Object]] - laser target or [[objNull]] if no laser target exists | ||
|s2= vehicle [[laserTarget]] turret | |||
|s2since= arma3 2.12 | |||
|p21= vehicle: [[Object]] - transport | |||
|p22= turret: [[Array]] format [[Turret Path]] | |||
|r2= [[Object]] - laser target or [[objNull]] if no laser target exists | |||
|x1= <sqf>private _target = laserTarget gunner heli;</sqf> | |x1= <sqf>private _target = laserTarget gunner heli;</sqf> | ||
Line 26: | Line 36: | ||
|x2= <sqf>private _designatedPos = getPosATL laserTarget player;</sqf> | |x2= <sqf>private _designatedPos = getPosATL laserTarget player;</sqf> | ||
|seealso= [[cursorTarget]] [[setMissileTarget]] | |seealso= [[isLaserOn]] [[cursorTarget]] [[setMissileTarget]] | ||
}} | }} |
Latest revision as of 21:11, 29 August 2022
Description
- Description:
- Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.
- Groups:
- Weapons
Syntax
- Syntax:
- laserTarget entity
- Parameters:
- entity: Object - unit or vehicle
- Return Value:
- Object - laser target or objNull if no laser target exists
Alternative Syntax
- Syntax:
- vehicle laserTarget turret
- Parameters:
- vehicle: Object - transport
- turret: Array format Turret Path
- Return Value:
- Object - laser target or objNull if no laser target exists
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isLaserOn cursorTarget setMissileTarget
Notes
-
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