saveStatus: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
(Add "saveVar" to related) |
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(2 intermediate revisions by one other user not shown) | |||
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|r1= [[Boolean]] - [[true]] if successful, otherwise [[false]] | |r1= [[Boolean]] - [[true]] if successful, otherwise [[false]] | ||
|x1= <sqf>player | |x1= <sqf>player saveStatus "playerstate";</sqf> | ||
|seealso= [[loadStatus]] | |seealso= [[loadStatus]] [[saveVar]] | ||
}} | }} |
Latest revision as of 00:57, 7 February 2023
Description
- Description:
- Saves object's properties to Objects.sav file in campaign directory as entry name.
- Groups:
- Weapon PoolMission Information
Syntax
- Syntax:
- object saveStatus name
- Parameters:
- object: Object
- name: String
- Return Value:
- Boolean - true if successful, otherwise false
Examples
- Example 1:
Additional Information
- See also:
- loadStatus saveVar
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapon Pool
- Command Group: Mission Information