setToneMapping: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "Post process effects" to "Post Process Effects") |
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|x1= <sqf>setToneMapping "Filmic"</sqf> | |x1= <sqf>setToneMapping "Filmic";</sqf> | ||
|seealso= [[setToneMappingParams]] [[ppEffectAdjust]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectCreate]] [[ppEffectDestroy]] [[Post | |seealso= [[setToneMappingParams]] [[ppEffectAdjust]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectCreate]] [[ppEffectDestroy]] [[Post Process Effects]] | ||
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Latest revision as of 23:24, 12 July 2022
Description
- Description:
- Applies a specific tone mapping to the game. The tone mapping can be edited with setToneMappingParams.
- Groups:
- System
Syntax
- Syntax:
- setToneMapping toneName
- Parameters:
- toneName: String - can be one of:
- "Arma"
- "Filmic"
- "Reinhard"
- Return Value:
- Nothing
Examples
- Example 1:
- setToneMapping "Filmic";
Additional Information
- See also:
- setToneMappingParams ppEffectAdjust ppEffectCommit ppEffectCommitted ppEffectCreate ppEffectDestroy Post Process Effects
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note