BIS fnc respawnGroup: Difference between revisions

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m (Text replacement - "\{\{ *cc*\| *([^}]+) *\}\}" to "// $1")
m (Text replacement - "[[BIS fnc " to "[[BIS_fnc_")
 
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>// in [[onPlayerRespawn.sqf]]
|x1= <sqf>
// in onPlayerRespawn.sqf
params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"];
params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"];
[_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;</code>
[_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;
</sqf>


|exec= spawn
|exec= spawn


|seealso= [[BIS fnc respawnMenuInventory]] [[BIS fnc respawnMenuPosition]] [[BIS fnc respawnMenuSpectator]]
|seealso=     [[BIS_fnc_respawnMenuInventory]] [[BIS_fnc_respawnMenuPosition]] [[BIS_fnc_respawnMenuSpectator]] [[BIS_fnc_respawnSeagull]] [[BIS_fnc_respawnSide]] [[BIS_fnc_respawnSpectator]] [[BIS_fnc_respawnWave]]
[[BIS fnc respawnSeagull]] [[BIS fnc respawnSide]] [[BIS fnc respawnSpectator]] [[BIS fnc respawnWave]]
}}
}}

Latest revision as of 18:04, 13 July 2022

Hover & click on the images for description

Description

Description:
Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
Execution:
spawn
Groups:
Respawn

Syntax

Syntax:
[oldUnit, newUnit] call BIS_fnc_respawnGroup
Parameters:
oldUnit: Object
newUnit: Object
Return Value:
Nothing

Examples

Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;

Additional Information

See also:
BIS_fnc_respawnMenuInventory BIS_fnc_respawnMenuPosition BIS_fnc_respawnMenuSpectator BIS_fnc_respawnSeagull BIS_fnc_respawnSide BIS_fnc_respawnSpectator BIS_fnc_respawnWave

Notes

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