BIS fnc spotter: Difference between revisions

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m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")
m (Fix execution)
 
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|gr2= Combat
|gr2= Combat
|exec= spawn


|descr= Make spotter report target distance to sniper. Will only stop if one of the two units dies.
|descr= Make spotter report target distance to sniper. Will only stop if one of the two units dies.


|s1= [sniper, spotter] call [[BIS_fnc_spotter]]
|s1= [sniper, spotter] spawn [[BIS_fnc_spotter]]


|p1= sniper: [[Object]] sniper unit
|p1= sniper: [[Object]] - sniper unit


|p2= spotter: [[Object]] - spotter unit
|p2= spotter: [[Object]] - spotter unit
Line 24: Line 26:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[player, unitSpotter] call [[BIS_fnc_spotter]];</code>
|x1= <sqf>[player, spotter] spawn BIS_fnc_spotter;</sqf>


|seealso=
|seealso=
}}
}}

Latest revision as of 10:26, 28 June 2023

Hover & click on the images for description

Description

Description:
Make spotter report target distance to sniper. Will only stop if one of the two units dies.
Execution:
spawn
Groups:
Object ManipulationCombat

Syntax

Syntax:
[sniper, spotter] spawn BIS_fnc_spotter
Parameters:
sniper: Object - sniper unit
spotter: Object - spotter unit
Return Value:
Nothing

Examples

Example 1:
[player, spotter] spawn BIS_fnc_spotter;

Additional Information

See also:
See also needed

Notes

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