BIS fnc respawnGroup: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$2$3") |
Lou Montana (talk | contribs) m (Text replacement - "[[BIS fnc " to "[[BIS_fnc_") |
||
(3 intermediate revisions by the same user not shown) | |||
Line 24: | Line 24: | ||
|exec= spawn | |exec= spawn | ||
|seealso= | |seealso= [[BIS_fnc_respawnMenuInventory]] [[BIS_fnc_respawnMenuPosition]] [[BIS_fnc_respawnMenuSpectator]] [[BIS_fnc_respawnSeagull]] [[BIS_fnc_respawnSide]] [[BIS_fnc_respawnSpectator]] [[BIS_fnc_respawnWave]] | ||
}} | }} |
Latest revision as of 18:04, 13 July 2022
Description
- Description:
- Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
- Execution:
- spawn
- Groups:
- Respawn
Syntax
- Syntax:
- [oldUnit, newUnit] call BIS_fnc_respawnGroup
- Parameters:
- oldUnit: Object
- newUnit: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_respawnMenuInventory BIS_fnc_respawnMenuPosition BIS_fnc_respawnMenuSpectator BIS_fnc_respawnSeagull BIS_fnc_respawnSide BIS_fnc_respawnSpectator BIS_fnc_respawnWave
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note