BIS fnc respawnGroup: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$2$3")
m (Text replacement - "[[BIS fnc " to "[[BIS_fnc_")
 
(2 intermediate revisions by the same user not shown)
Line 24: Line 24:
|exec= spawn
|exec= spawn


|seealso=   [[BIS_fnc_respawnMenuInventory]] [[BIS_fnc_respawnMenuPosition]] [[BIS fnc respawnMenuSpectator]] [[BIS fnc respawnSeagull]] [[BIS fnc respawnSide]] [[BIS fnc respawnSpectator]] [[BIS fnc respawnWave]]
|seealso=     [[BIS_fnc_respawnMenuInventory]] [[BIS_fnc_respawnMenuPosition]] [[BIS_fnc_respawnMenuSpectator]] [[BIS_fnc_respawnSeagull]] [[BIS_fnc_respawnSide]] [[BIS_fnc_respawnSpectator]] [[BIS_fnc_respawnWave]]
}}
}}

Latest revision as of 18:04, 13 July 2022

Hover & click on the images for description

Description

Description:
Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
Execution:
spawn
Groups:
Respawn

Syntax

Syntax:
[oldUnit, newUnit] call BIS_fnc_respawnGroup
Parameters:
oldUnit: Object
newUnit: Object
Return Value:
Nothing

Examples

Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;

Additional Information

See also:
BIS_fnc_respawnMenuInventory BIS_fnc_respawnMenuPosition BIS_fnc_respawnMenuSpectator BIS_fnc_respawnSeagull BIS_fnc_respawnSide BIS_fnc_respawnSpectator BIS_fnc_respawnWave

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note