Project UK Forces: Difference between revisions

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[[Image:Ukflogo.gif|center|P:UKF Logo]]
[[File:Ukflogo.gif|center|P:UKF Logo]]


{{Infobox_mod
{{Infobox/Mod
|title = Project: UK Forces
|title = Project: UK Forces
|image =  
|image =  
Line 13: Line 13:
|released = N/A
|released = N/A
|version = N/A
|version = N/A
|link = [http://community.bistudio.com/wiki/Project_UK_Forces#Releases See below]
|link = [[Project_UK_Forces#Operation_Flashpoint:_Resistance|See below]]
}}
}}




==Introduction==
== Introduction ==


'''Project: UK Forces''' (UKF) is a team dedicated to creating addons that represent the personnel and equipment of the armed forces of the United Kingdom, within [[Operation_Flashpoint:_Resistance_Introduction | OFP: Resistance]] and more recently it's successor [[Armed_Assault | Armed Assault]]. They pride themselves on the accuracy of their addons, sourcing a large team of ex and current service advisors to aid them.
'''Project: UK Forces''' (UKF) is a team dedicated to creating addons that represent the personnel and equipment of the armed forces of the United Kingdom, within [[Operation_Flashpoint:_Resistance | OFP: Resistance]] and more recently its successor [[:Category:ArmA: Armed Assault|{{Name|arma1|short}}]]. They pride themselves on the accuracy of their addons, sourcing a large team of ex and current service advisors to aid them.




==History==
== History ==


UKF was founded in November 2002 by Bibmi, Marsuitor, Vade_101 and Viking (all now retired from UKF). These four set about bringing realistic UK forces to the world of [[:Category:Operation Flashpoint|Operation Flashpoint]] using the newly released Oxygen tools. Soon after, Deliltmon and Jonno were to join the team (also now retired). Over the years these original members, boosted by the recruitment of many of the current members, started creating the basis of what UKF is today.
UKF was founded in November 2002 by Bibmi, Marsuitor, Vade_101 and Viking (all now retired from UKF). These four set about bringing realistic UK forces to the world of [[:Category:Operation Flashpoint|Operation Flashpoint]] using the newly released Oxygen tools. Soon after, Deliltmon and Jonno were to join the team (also now retired). Over the years these original members, boosted by the recruitment of many of the current members, started creating the basis of what UKF is today.




==Operation Flashpoint: Resistance==
== Operation Flashpoint: Resistance ==


Project UK Forces have now ceased project work for Operation Flashpoint and have moved on to Armed Assault. We aim to improve on our work from OFP to begin a new level of quality of British addons. Below you can find links to the projects we released to the community for OFP.
Project UK Forces have now ceased project work for Operation Flashpoint and have moved on to Armed Assault. We aim to improve on our work from OFP to begin a new level of quality of British addons. Below you can find links to the projects we released to the community for OFP.


===Released: Troops===
=== Released: Troops ===
*[http://ofp.gamepark.cz/index.php?showthis=7304 DPM Troop Pack 1.1] (Includes UK Weapons Pack 1.0)
*{{Link|link= http://ofp.gamepark.cz/index.php?showthis=7304|text= DPM Troop Pack 1.1}} (Includes UK Weapons Pack 1.0)


===Released: Weapons===
=== Released: Weapons ===
*[http://ofp.gamepark.cz/index.php?showthis=9344 Accuracy International L96A1 Sniper Rifles Pack 1.0]
*{{Link|link= http://ofp.gamepark.cz/index.php?showthis=9344|text= Accuracy International L96A1 Sniper Rifles Pack 1.0}}
*[http://www.gotf.net/index.php?option=com_remository&Itemid=26&func=fileinfo&id=41 UK Weapons Pack 2.0]
*[http://www.gotf.net/index.php?option{{=}}com_remository&Itemid{{=}}26&func{{=}}fileinfo&id{{=}}41 UK Weapons Pack 2.0]
*[http://www.gotf.net/index.php?option=com_remository&Itemid=26&func=fileinfo&id=39 UK SF Diemaco Pack 1.0]
*[http://www.gotf.net/index.php?option{{=}}com_remository&Itemid{{=}}26&func{{=}}fileinfo&id{{=}}39 UK SF Diemaco Pack 1.0]
*[http://www.gotf.net/index.php?option=com_remository&Itemid=26&func=fileinfo&id=38 UK Sidearms Pack 1.0]
*[http://www.gotf.net/index.php?option{{=}}com_remository&Itemid{{=}}26&func{{=}}fileinfo&id{{=}}38 UK Sidearms Pack 1.0]
*[http://www.gotf.net/index.php?option=com_remository&Itemid=26&func=fileinfo&id=40 LMG with SUSAT 1.0]
*[http://www.gotf.net/index.php?option{{=}}com_remository&Itemid{{=}}26&func{{=}}fileinfo&id{{=}}40 LMG with SUSAT 1.0]


===Released: Wheeled Vehicles===
=== Released: Wheeled Vehicles ===
*[http://ofp.gamepark.cz/index.php?showthis=7248 Land Rover 90/110 Defender Pack 1.0]
*{{Link|link= http://ofp.gamepark.cz/index.php?showthis=7248|text= Land Rover 90/110 Defender Pack 1.0}}
*[http://www.gotf.net/index.php?option=com_remository&Itemid=26&func=fileinfo&id=37 Land Rover 90/110 Defender Patch 1.1]
*[http://www.gotf.net/index.php?option{{=}}com_remository&Itemid{{=}}26&func{{=}}fileinfo&id{{=}}37 Land Rover 90/110 Defender Patch 1.1]
*[http://www.gotf.net/index.php?option=com_remository&Itemid=26&func=fileinfo&id=42 Land Rover XD WMIK Pack 2.0]
*[http://www.gotf.net/index.php?option{{=}}com_remository&Itemid{{=}}26&func{{=}}fileinfo&id{{=}}42 Land Rover XD WMIK Pack 2.0]
*[http://ofp.gamepark.cz/index.php?showthis=8583 Land Rover XD WMIK Pack 1.0]
*{{Link|link= http://ofp.gamepark.cz/index.php?showthis=8583|text= Land Rover XD WMIK Pack 1.0}}


===Released: Armoured Vehicles===
=== Released: Armoured Vehicles ===
*[http://ofp.gamepark.cz/index.php?showthis=8713 GKN Warrior (MCV 80) Pack 1.0]
*{{Link|link= http://ofp.gamepark.cz/index.php?showthis=8713|text= GKN Warrior (MCV 80) Pack 1.0}}


===Released: Joint Releases===
=== Released: Joint Releases ===
*[http://ofp.gamepark.cz/index.php?showthis=10176 Chain of Command Unified Artillery Module 1.1 (UKF MLRS)]
*{{Link|link= http://ofp.gamepark.cz/index.php?showthis=10176|text= Chain of Command Unified Artillery Module 1.1 (UKF MLRS)}}




===Screenshots===
=== Screenshots ===


{|border="0" cellspacing="0" cellpadding="0"
{|border="0" cellspacing="0" cellpadding="0"
|[[Image:ukf_screenshot1.jpg|thumb|150px|Land Rover WMIK 2.0]]
|[[File:ukf_screenshot1.jpg|thumb|150px|Diemaco Pack 1.0]]
|[[Image:ukf_screenshot2.jpg|thumb|150px|Land Rover Pulse]]
|[[File:ukf_screenshot2.jpg|thumb|150px|Land Rover WMIK 2.0]]
|[[Image:ukf_screenshot3.jpg|thumb|150px|Snatch Land Rover]]
|[[File:ukf_screenshot3.jpg|thumb|150px|UK Weapons 2.0]]
|-
|[[File:ukf_screenshot4.jpg|thumb|150px|Land Rover WMIK 2.0]]
|[[Image:ukf_screenshot4.jpg|thumb|150px|FV107 Scimitar (Arctic)]]
|[[Image:ukf_screenshot5.jpg|thumb|150px|FV510 Warrior (Des)]]
|[[Image:ukf_screenshot6.jpg|thumb|150px|FV510 Warrior (UN)]]
|-
|[[Image:ukf_screenshot7.jpg|thumb|150px|Diemaco Pack 1.0]]
|[[Image:ukf_screenshot8.jpg|thumb|150px|UK Weapons 2.0]]
|[[Image:ukf_screenshot9.jpg|thumb|150px|UK Weapons 2.0]]
|-
|}
|}


==Armed Assault==
== Armed Assault ==


===Introduction===
=== Introduction ===
<br>
<br>
[[Image:ukf_aalogosml.jpg]]
[[File:ukf_aalogosml.jpg]]
<br><br>
<br><br>
With the rapid onset of Armed Assault editing, we're making plans for content within Armed Assault. Rest assured that the entire team is extremely excited about the prospects of the ArmA Engine and scripting, and we've begun taking early steps towards our first few planned releases.
UKF is currently, making progress with content for Armed Assault. Rest assured that we've already made significant steps towards our first few planned releases, and that the team believes the graphical and scripting capabilities of the ArmA engine will allow us to create British equipment with a level of detail detail and functionality that could only be imagined in OFP.


Obviously there will be a period of 'overlap' as the team becomes accustomed to the new engine: its strengths, weaknesses and how we can use it to the best of its abilities; similarly to how Operation Flashpoint was stretched considerably beyond its original scope. We'll aim to start showing content once we're able to do so (once we get our grubby paws on the new Armed Assault development tools)!
The transition to Armed Assault has allowed the team to reassess its working arrangements with other addon groups. Primarily, P:UKF has taken this opportunity to consolidate its long-standing affiliation with [[RKSL_Studios | RKSL Studios]] in a way that will see knowledge and resources shared for our mutual benefit, and has already resulted in tasks such as UV mapping and config writing shared between the two teams. We hope this arrangement will result in better integration between the addons representing British ground forces produced by UKF, and the British air and naval assets that RKSL and their partners focus on developing.


=== Vacancies ===


===Vacancies===
We are looking for people with a good level of commitment, a passion for British Kit, and a high degree of skill in thier area of expertise. Ideally applicants will be multiskilled, but it isn't a requirement. Specific jobs we are looking to recruit people are as follows:


UKF has plans to greatly expand its team with the move to Armed Assault, to allow us to work on a wider variety of projects at the same time. This will free up the time of many of the current core developers to concentrate on specific projects, and also allow those projects deemed less 'valuable' to be worked on. With this in mind, we are looking to expand the team in the following areas:


* <b>Scripter:</b>


* <b>Addon Developer</b> - Must be skilled in all aspects of 3D modeling and 2D artwork. Config writing is an added bonus, but not a necessity. We are particularly interested in applicants who have particular skill with avatars (soldier models and textures).
The position of scripter will require indepth knowledge of the game engine and scripting system. In addition, you will also be expected to tackle the creative side of scripting, taking the initiative on various projects that represent the vehicle and weapon systems in use by British Forces, and adding in scripted features where appropriate.


* <b>Texture Artist</b> - Whilst 3D models are easy and quick to create, Textures are one of the main drains on resources and time with regards to addon making. Applicants must be skilled in 2D artwork, and understand how Diffuse Mapping, Normal Mapping and Specular Mapping work with regards to the Armed Assault engine.  
Multiplayer stability and performance is a must for UKF addons (we learnt the hard way in OFP), and applicants are advised to familiarise themselves with this side of scripting.


* <b>Scripter</b> - An excellent grasp of the Armed Assault scripting language is required, with the abilities to also create innovative and new additions for the UKF addons to utilise. Examples of such would be UKF's bayonet scripting, the first Flashpoint addon to have this ability.
* <b>Config Writer:</b>


We're looking for someone competant with the config side of addons, including the ability to write model.cfg's. In this role, you will help to take the load off the rest of the team, leaving us to concentrate on the modelling and texturing side of things. Applicants must know thier way around a config blindfolded, as we're looking for you to be the expert!


We have no issues with potential applicants who wish to, or currently work for other addon teams. Some of our current developers work for several addon teams and this has never been an issue for UKF. Potential applicants should have a good grasp of English and be passionate about their work. Examples of previous work are essential!
* <b>Animator:</b>


==Links==
We're after a skilled animator to help with various animation tasks, encompassing all types of addons. Ideally, the applicant will be able to take animations all the way from the toolset and into the game independantly - we wouldn't be advertising if we were any good at this ourselves!


[http://www.pukf.net/ P:UKF Homepage]


[http://www.gotf.net/index.php?option=com_remository&Itemid=26&func=select&id=5 UKF addons at Got Flashpoint?]
We are also open to the applications of anyone with modelling or texturing skills, however, applicants will have to meet UKF standards. Please be prewarned that we are not taking applications for the positions of "Beta Tester", "PR manager", "Screenshot Taker", "Mission Maker", and various other doss jobs that if need doing, are done by other team members who also serve much more useful purposes. We also reserve the right to reject an applicant on any basis, in particular, having a good working relationship with the rest of the team is of high value to us.


We have no issues with potential applicants who wish to, or currently work for other addon teams. Some of our current developers work for several addon teams and this has never been an issue for UKF. All potential applicants should have a good grasp of English and be passionate about their work. Examples of previous work are essential!


==UKF Affiliates==
Applicants are advised to visit our forum, and either post in the appropriate section, or contact a team member via the Private Messaging system.


[http://www.flashpoint1982.co.uk/ 1982: Flashpoint in the Falklands]
=== Current Projects ===
This is a list of UKF projects for ArmA that have begun their development cycle. All projects listed are currently at varying levels of development.


[http://www.rkslstudios.info/ RKSL Studios]
*Infantry
*Weapons
*Land Rovers (Wolf, WMIK, Pulse, Snatch etc)
*CVR(T) (Scimitar, Spartan, Sultan etc)
*MAN HX and SX series trucks
*Warrior
*MLRS
*FV432 (including Bulldog)
*Mastiff
*AS90
*Pinzgauer Vector


[[Category:Operation Flashpoint: Community Mod Pages]]
=== Released: Wheeled Vehicles ===
[[Category:ArmA: Addon Groups]]
 
*[http://www.armedassault.info/index.php?cat{{=}}addons&id{{=}}816 SUPACAT HMT400 Jackal MWMIK 1.0]
 
=== Screenshots ===
 
{|border="0" cellspacing="0" cellpadding="0"
|[[File:ukf_screenshot5.jpg|thumb|150px|Land Rover WMIK]]
|[[File:ukf_screenshot6.jpg|thumb|150px|Challenger 2]]
|[[File:ukf_screenshot7.jpg|thumb|150px|Up-armoured Bulldog]]
|[[File:ukf_screenshot8.jpg|thumb|150px|SA80 rifles]]
|}
 
== Links ==
 
{{Link|http://www.pukf.net/|P:UKF Homepage}}
 
[http://www.gotf.net/index.php?option{{=}}com_remository&Itemid{{=}}26&func{{=}}select&id=5 UKF addons at Got Flashpoint?]
 
 
== UKF Affiliates ==
 
{{Link|http://www.flashpoint1982.co.uk/|1982: Flashpoint in the Falklands}}
 
{{Link|http://www.rkslstudios.info/|RKSL Studios}}
 
{{GameCategory|ofp|Community Mod Pages}}
{{GameCategory|arma1|Addon Groups}}

Latest revision as of 23:12, 20 November 2023

P:UKF Logo
Project UK Forces

Mav

2D Messiah, BennyBoy, Jtec, Chris, Orson, Jaguar
3D swift88, Messiah, BennyBoy, Jtec, Chris, Tim, Orson, Jaguar
Missions Rhodite
Other Shifty,
Betatest VOLCBAT
External Huey (aka Tankieboy), PE4, Jonny_LI, da12thMonkey
Released N/A
Version N/A
Link See below


Introduction

Project: UK Forces (UKF) is a team dedicated to creating addons that represent the personnel and equipment of the armed forces of the United Kingdom, within OFP: Resistance and more recently its successor ArmA. They pride themselves on the accuracy of their addons, sourcing a large team of ex and current service advisors to aid them.


History

UKF was founded in November 2002 by Bibmi, Marsuitor, Vade_101 and Viking (all now retired from UKF). These four set about bringing realistic UK forces to the world of Operation Flashpoint using the newly released Oxygen tools. Soon after, Deliltmon and Jonno were to join the team (also now retired). Over the years these original members, boosted by the recruitment of many of the current members, started creating the basis of what UKF is today.


Operation Flashpoint: Resistance

Project UK Forces have now ceased project work for Operation Flashpoint and have moved on to Armed Assault. We aim to improve on our work from OFP to begin a new level of quality of British addons. Below you can find links to the projects we released to the community for OFP.

Released: Troops

Released: Weapons

Released: Wheeled Vehicles

Released: Armoured Vehicles

Released: Joint Releases


Screenshots

Diemaco Pack 1.0
Land Rover WMIK 2.0
UK Weapons 2.0
Land Rover WMIK 2.0

Armed Assault

Introduction


ukf aalogosml.jpg

UKF is currently, making progress with content for Armed Assault. Rest assured that we've already made significant steps towards our first few planned releases, and that the team believes the graphical and scripting capabilities of the ArmA engine will allow us to create British equipment with a level of detail detail and functionality that could only be imagined in OFP.

The transition to Armed Assault has allowed the team to reassess its working arrangements with other addon groups. Primarily, P:UKF has taken this opportunity to consolidate its long-standing affiliation with RKSL Studios in a way that will see knowledge and resources shared for our mutual benefit, and has already resulted in tasks such as UV mapping and config writing shared between the two teams. We hope this arrangement will result in better integration between the addons representing British ground forces produced by UKF, and the British air and naval assets that RKSL and their partners focus on developing.

Vacancies

We are looking for people with a good level of commitment, a passion for British Kit, and a high degree of skill in thier area of expertise. Ideally applicants will be multiskilled, but it isn't a requirement. Specific jobs we are looking to recruit people are as follows:


  • Scripter:

The position of scripter will require indepth knowledge of the game engine and scripting system. In addition, you will also be expected to tackle the creative side of scripting, taking the initiative on various projects that represent the vehicle and weapon systems in use by British Forces, and adding in scripted features where appropriate.

Multiplayer stability and performance is a must for UKF addons (we learnt the hard way in OFP), and applicants are advised to familiarise themselves with this side of scripting.

  • Config Writer:

We're looking for someone competant with the config side of addons, including the ability to write model.cfg's. In this role, you will help to take the load off the rest of the team, leaving us to concentrate on the modelling and texturing side of things. Applicants must know thier way around a config blindfolded, as we're looking for you to be the expert!

  • Animator:

We're after a skilled animator to help with various animation tasks, encompassing all types of addons. Ideally, the applicant will be able to take animations all the way from the toolset and into the game independantly - we wouldn't be advertising if we were any good at this ourselves!


We are also open to the applications of anyone with modelling or texturing skills, however, applicants will have to meet UKF standards. Please be prewarned that we are not taking applications for the positions of "Beta Tester", "PR manager", "Screenshot Taker", "Mission Maker", and various other doss jobs that if need doing, are done by other team members who also serve much more useful purposes. We also reserve the right to reject an applicant on any basis, in particular, having a good working relationship with the rest of the team is of high value to us.

We have no issues with potential applicants who wish to, or currently work for other addon teams. Some of our current developers work for several addon teams and this has never been an issue for UKF. All potential applicants should have a good grasp of English and be passionate about their work. Examples of previous work are essential!

Applicants are advised to visit our forum, and either post in the appropriate section, or contact a team member via the Private Messaging system.

Current Projects

This is a list of UKF projects for ArmA that have begun their development cycle. All projects listed are currently at varying levels of development.

  • Infantry
  • Weapons
  • Land Rovers (Wolf, WMIK, Pulse, Snatch etc)
  • CVR(T) (Scimitar, Spartan, Sultan etc)
  • MAN HX and SX series trucks
  • Warrior
  • MLRS
  • FV432 (including Bulldog)
  • Mastiff
  • AS90
  • Pinzgauer Vector

Released: Wheeled Vehicles

Screenshots

Land Rover WMIK
Challenger 2
Up-armoured Bulldog
SA80 rifles

Links

P:UKF Homepage

UKF addons at Got Flashpoint?


UKF Affiliates

1982: Flashpoint in the Falklands

RKSL Studios