Startup Parameters – Arma 3

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These parameters can be configured by creating a new shortcut on your desktop and then adding the appropriate option in the target line.  
{{Feature|Informative|Most of the following parameters can be set with the [[Arma 3: Launcher]].}}


Startup parameters are command line interface(CLI) arguments that go after the executable's name in order to set options; e.g {{hl|arma3_x64.exe -window}} to start the game in {{Link|#window}}ed mode.
{{Feature|informative|
* Startup parameters' ''names'' are case-insensitive - e.g {{hl|-WINDOW}} and {{hl|-window}} are identical.
* Spaces in parameter values must be wrapped in quotations. e.g. {{hl|c= "-profiles=E:\Arma 3\Profiles"}} or {{hl|c= -profiles="E:\Arma 3\Profiles"}}
* Most of the following parameters can be set with the [[Arma 3: Launcher]].
}}
{{TOC|subtoc
|content=
* {{Link|#Steam}}
* {{Link|#Windows}}
* {{Link|#Path Definition}}
* {{Link|#Display Options}}
* {{Link|#Game Loading Speedup}}
* {{Link|#Profile Options}}
* {{Link|#Misc.}}
* {{Link|#Client Network Options}}
* {{Link|#Server Options}}
* {{Link|#Performance}}
* {{Link|#Developer Options}}
}}


== Steam ==
== Steam ==


# Choose the game in Steam\Library
# Choose the game in Steam\Library
# Right click on the game  
# Right click on the game
# Select properties  
# Select properties
# Hit "Set launch options"
# Hit "Set launch options"


;Example: {{hl|c= -nosplash -mod=test;x\test;c:\arma3\test2}}
; Example
: {{hl|c= -nosplash "-mod=test;x\test;c:\arma 3\test2"}}




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|-
|-
|
|
  Arma3.exe -par "D:\Arma 3 Startup Parameters.txt"
  arma3_x64.exe "-par=D:\Arma 3\Startup Parameters.txt"
|
|
  -skipIntro
  -skipIntro
Line 32: Line 53:
|}
|}


== Available parameters ==


{{Columns|5|
== Path Definition ==
* adapter
 
* autoinit
There are a few basics to keep in mind when defining path as part of a parameter.
* autotest
 
* bandwidthAlg
=== Spaces ===
* bepath
 
* beta
The path '''and''' -profiles need to be enclosed with quotes if it contains spaces, e.g {{hl|c= "-profiles=E:\Arma 3\Profiles" or -profiles="E:\Arma 3\Profiles"}}.
* buldozer
 
* cfg
=== Relative vs Absolute ===
* checkSignatures
 
* client
You can define most, if not all path in both ways.
* command
 
* config
; Relative
* connect
: {{hl|c= -profiles=Profiles}}
* cpuCount
 
* crashDiag
; Absolute
* d3dNoLock
: {{hl|c= "-profiles=E:\Arma 3\Profiles"}}
* d3dNoMultiCB
 
* debug
The relative path is normally based on the game main folder, where the exe resides in. However when you use -profiles, some commands use this path defined there as base.
* debugCallExtension
 
* disableServerThread
 
* doNothing
== Display Options ==
* enableHT
 
* exThreads
=== window ===
* filePatching
 
* host
Displays {{arma3}} windowed instead of full screen. Screen resolution / window size are set in [[arma3.cfg]].
* hugepages
 
* init
; Example
* ip
arma3_x64.exe -window
* {{GVI|arma3|2.04|size= 0.75}} language
 
* {{GVI|arma3|1.98|size= 0.75}} limitFPS
=== posX ===
* loadMissionToMemory
 
* malloc
Sets the default X Position of the Window.
* maxMem
 
* maxVRAM
; Example
* mod
arma3_x64.exe -posX=50
* name
 
* netlog
=== posY ===
* noCB
 
* noFilePatching
Sets the default Y Position of the Window.
* noFreezeCheck
 
* noLand
; Example
* noLogs
arma3_x64.exe -posY=50
* noPause
 
* {{GVI|arma3|2.10|size= 0.75}} noPauseAudio
=== adapter ===
* noSound
 
* noSplash
Sets the default Video Adapter.
* par
 
* password
; Example
* pid
arma3_x64.exe -adapter=MISSING_AN_EXAMPLE
* {{GVI|arma3|2.06|size= 0.75}} preprocDefine
 
* port
 
* posX
== Game Loading Speedup ==
* posY
 
* profiles
=== noSplash ===
* ranking
 
* server
Tells the engine to bypass the splash screens on startup of {{arma3}}.
* serverMod
 
* {{GVI|arma3|2.10|size= 0.75}} setThreadCharacteristics
{{Feature|informative|
* setupHost
Real speed-up gained with this is likely to be negligible in {{arma3}}, as the loading screens are handled in parallel with the game data being loaded, and the loading itself takes quite long thanks to the amount of data needed.
* showScriptErrors
}}
* skipIntro
 
* unit
; Example
* window
arma3_x64.exe -noSplash
* world
 
* worldCfg
=== skipIntro ===
 
Disables world intros in the main menu permanently.
 
{{Feature|informative|
Real speed-up gained with this is likely to be negligible in {{arma3}}, as the loading screens are handled in parallel with the game data being loaded, and the loading itself takes quite long thanks to the amount of data needed.
}}
 
; Example
arma3_x64.exe -skipIntro
 
=== world ===
 
Select a world loaded by default. For faster game loading (no default world loaded and world intro in the main menu, ''only at game start'', disabled): -world=empty.
 
; Example
For faster game loading (no default world loaded and world intro in the main menu, ''only at game start'', disabled)
arma3_x64.exe -world=empty
Load Altis
arma3_x64.exe -world=Altis
 
=== worldCfg ===
 
Inits a landscape by the given world config.
 
 
== Profile Options ==
 
=== name ===
 
Sets the profile name.
 
; Example
arma3_x64.exe -name=PlayerOne
 
=== profiles ===
 
Location of user-profile folder.
 
If a custom path is set, default files and folders (logFiles, AnimDataCache, DataCache, SteamPreviewCache....) located by default in {{hl|%LocalAppData%/Arma 3}} will be created in that new location.
 
However, old files will stay in the old location and will not be copied.
 
; Example 1
arma3_x64.exe -profiles=C:\arma3\Profiles
 
; Example 2
arma3_x64.exe -profiles=Profiles
 
Example 2 create a folder called ''Profiles'' in the {{arma3}} root directory
 
{{Feature|important|
The Windows user account needs write access in the chosen location.
}}
 
=== unit ===
 
Parameter passes a unit's ID number to the binary, translates to ''<nowiki>https://units.arma3.com/my-units#?unit=<number></nowiki>''
 
; Example
arma3_x64.exe -unit=1337
 
 
== Misc. ==
 
=== buldozer ===
 
Starts [[Buldozer]] mode.
 
; Example
arma3_x64.exe -buldozer
 
=== noLand ===
 
Starts with no world loaded. (Used for [[Buldozer]])
 
; Example
arma3_x64.exe -noLand
 
=== noSound ===
 
Disables sound output.
 
; Example
arma3_x64.exe -noSound
 
=== doNothing ===
 
Engine closes immediately after detecting this option.
 
; Example
arma3_x64.exe -doNothing
 
=== mod ===
 
Loads the specified [[Arma: Mod Folders|mod folders]]. Multiple folder need to be separated by a semicolon.
 
; Example 1
arma3_x64.exe -mod=test;x\test;c:\arma3\test2
 
* '''"test"''' is located in the {{arma3}} installation folder ("Arma 3\test") (relative path)
* '''"x\test"''' is in the installation folder ("Arma 3\x\test") (relative path; subfolder)
* '''"c:\arma3\test2"''' is in "c:\arma3\test2" (absolute path)
 
; Example 2
On Windows
arma3_x64.exe "-mod=test;x\test;c:\arma3\test2"
 
; Example 3
On Linux. Note the additional backslash in front of the semicolon
arma3_x64.exe "-mod=test\;x\test\;c:\arma3\test2"
 
{{Feature|informative|
"Relative path" starts from, or is rooted at, the directory from where the {{arma3}} executable has been started and is not always the same where the executable is, like in betas.
Usually this is the same as the installation path and the same as what is written in Windows registry, but if you copy or symlink the necessary file and folders, you may have different roots.
It is useful when having multiple dedicated servers.
}}
}}


=== Display Options ===


{| class="wikitable"
== Client Network Options ==
| -window || Displays Arma windowed instead of full screen. Screen resolution / window size are set in [[arma3.cfg]].
 
|-
=== connect ===
| -posX=<Integer> || Sets the default X Position of the Window.
 
|-
Server IP to connect to.
| -posY=<Integer> || Sets the default Y Position of the Window.
 
|-
; Example
| -adapter=<Integer> || Sets the default Video Adapter.
arma3_x64.exe -connect=168.152.15.147
|}
 
=== port ===
 
Server port to connect to.
 
; Example
arma3_x64.exe -port=1337
 
=== password ===
 
Server password to connect to.
 
; Example
arma3_x64.exe -password=1337abc
 
=== host ===
 
Start a non-dedicated multiplayer host.
 
; Example
arma3_x64.exe -host
 
 
== Server Options ==
 
=== setUpHost ===
 
Start the game in the setup server display. Works with the client exe. See [[:File:a3_startup_parameters_createhost.png|reference image]]
 
; Example
arma3_x64.exe -setUpHost
 
=== server ===
 
Start a [[Arma 3: Dedicated Server|dedicated server]]. Not needed for the dedicated server exe.
 
; Example
arma3_x64.exe -server
 
=== port ===
 
Port to have dedicated server listen on.
 
; Example
arma3server_x64.exe -port=1337
 
=== pid ===
 
File to write the server's PID (process ID) to.
 
* The file is removed automatically when the exe is stopped
* Only works for dedicated servers
 
; Example
arma3server_x64.exe "-pid=C:\My Server\PID.txt"
 
=== ranking ===
 
Allowing you to output ranking information or otherwise know as player stats to a file.
 
The windows user account would need permissions to write to the folder of choice.
 
Output sample:
<syntaxhighlight lang="cpp">
class Player1
{
name = "PlayerName";
killsInfantry = 71;
killsSoft = 3;
killsArmor = 5;
killsAir = 5;
killsPlayers = 0;
customScore = 0;
killsTotal = 84;
killed = 3;
};
</syntaxhighlight>
 
; Example
arma3server_x64.exe "-ranking=C:\arma3\ranking.log"
 
=== netlog ===
 
Enables multiplayer network traffic logging. For more details see [[ArmA:_Server_configuration|server configuration]].
 
; Example
arma3server_x64.exe -netlog
 
=== cfg ===
 
Selects the [[basic.cfg|Server Basic Config file]]. Config file for server specific settings like network performance tuning.
 
{{Feature|important|
Using this parameter overrides the game config ({{hl|Documents\Arma 3\Arma3.cfg}}); use at your own risk on clients.
}}
 
; Example
arma3server_x64.exe "-config=C:\My Server\basic.cfg"
 
=== config ===
 
Selects the [[Arma 3: Server Config File|Server Config File]]. Config file for server specific settings like admin password and mission selection.
 
; Example
arma3server_x64.exe "-config=C:\My Server\config.cfg"
 
=== profiles ===
 
Path to the folder containing server profile.
 
* By default, server logs are written to server profile folder
* If folder doesn't exist, it will be automatically created
* Does not work on Linux, no profile will be created or used - instead, remove this parameter and the profile will be created in {{hl|~/.local/share/Arma 3 - Other Profiles}}
 
; Example
arma3server_x64.exe "-profiles=C:\My Server\profiles"
 
=== bePath ===
 
By default BattlEye will create ''BattlEye'' folder inside server profile folder. With -bePath param it is possible to specify a custom folder.
 
; Example
arma3_x64.exe -bePath=C:\MyBattlEyeFolder
 
=== ip ===
 
Command to enable support for Multihome servers. Allows server process to use defined available IP address. (b1.57.76934)
 
; Example
arma3_x64.exe -ip=145.412.123.12
 
=== par ===
 
Command to read startup parameters from a file. For more details see [[Startup_Parameters_Config_File|Startup parameters config file]].
 
; Example
arma3_x64.exe "-par=C:\Users\Player\Games\Arma 3\Arma 3 Parameter Files\par_common.txt"
 
=== client ===
 
Launch as client (console). Useful for [[Arma 3: Headless Client|headless clients]].
 
; Example
arma3_x64.exe -client
 
=== loadMissionToMemory ===
 
Server will load mission into memory on first client downloading it. Then it keeps it pre-processed pre-cached in memory for next clients, saving some server CPU cycles.
 
; Example
arma3server_x64.exe -loadMissionToMemory
 
=== autoInit ===
 
Automatically initialize mission just like the first client does.
 
The server config file (server.cfg) must contain <syntaxhighlight lang="cpp" inline>Persistent = 1;</syntaxhighlight> otherwise the {{hl|autoInit}} parameter is skipped.
 
{{Feature|important|
This will break the [[Arma 3: Mission Parameters]] function, so do not use it when you work with mission parameters, only default values are returned!
}}
 
; Example
arma3server_x64.exe -autoInit
 
=== serverMod ===
 
Loads the specified sub-folders for different server-side (not broadcasted to clients) mods.
 
* Separated by semi-colons
* Absolute path and multiple stacked folders are possible
* In Linux multiple folders arguments need the following separation syntax: -serverMod=mod1\;mod2\;mod3
 
; Example
arma3server_x64.exe "-serverMod=myAwesomeMod;anotherAwesomeMod"
 
=== disableServerThread ===
 
Option to disable the server send messaging thread in case of random crashing (may also decrease performance of server on multicore CPUs)
 
; Example
arma3_x64.exe -disableServerThread
 
<!--- According to dedmen this parameter does not longer exist. Value 2 is default.
=== bandwidthAlg ===
 
Set to 2 to use a new experimental networking algorithm that might be better than the default one.
 
; Example
arma3_x64.exe -bandwidthAlg=2
 
{{ArgTitle|3|limitFPS|{{GVI|arma3|1.98}}}}
 
Limits the server FPS to the provided value in 5..1000 FPS range (default 50).
 
; Example
arma3_x64.exe -limitFPS=300
 
{{ArgTitle|3|networkDiagInterval|{{GVI|arma3|1.30}}}}
 
Polls the status of bandwidth, traffic and similar data every X seconds. Since {{GVI|arma3|2.18}} is also logs size and count of [[publicVariable|public variables]] when using the ''Profiling binary''.
 
; Example
arma3_x64.exe networkDiagInterval=10
--->
 
== Performance ==
 
=== limitFPS ===
 
{{GVI|arma3|2.00}} Adjusts the FPS limit for the dedicated server/headless client to the specified value. The current default is 50. The available range goes from 5 to 1000.
 
{{Feature|informative|
The limit won't do anything when you don't get to 50/the set limit at all.<br>
Higher FPS for a DS/HC network messages sent out more frequently, entities (units/vehicles/projectiles/etc) are simulated more often, as well as AI behavior and vision calculations are done more often.<br>
The practical impact of a higher fps limit for the DS/HC may or may not noticeable.
}}
 
Since {{GVI|arma3|2.20}} servers with no players now limit their FPS to 30 (regardless of the -limitFPS parameter setting).


=== Game Loading Speedup ===
{{Feature|important|
Since {{GVI|arma3|2.20}} also works for clients.<br><br>
Aside from more frequent simulation of the different engine parts, for a client more frequent rendering may lead to more fluent graphics/a more smooth visual experience and potentially more precise audio.<br>
Note: The FPS gets automatically limited in the main menu with <syntaxhighlight lang="cpp" inline>-world=empty</syntaxhighlight> or when windowed mode is unfocused ("tabbed out").
}}


{| class="wikitable"
=== maxMem ===
| -noSplash || -noSplash is a startup option that allows you to bypass the splash screens on startup of {{arma3}}.


{{Feature|informative|Real speed-up gained with this is likely to be negligible in {{arma3}}, as the loading screens are handled in parallel with the game data being loaded, and the loading itself takes quite long thanks to the amount of data needed.}}
Overrides memory allocation limit to a certain amount (in megabytes).
|-
| -world=<string> || Select a world loaded by default. Example: -world=Utes.<br> For faster game loading (no default world loaded and world intro in the main menu, ''only at game start'', disabled): -world=empty.
|-
| -worldCfg=<String> || Init Landscape by the given world config
|-
| -skipIntro || Disables world intros in the main menu permanently.
|}


=== Performance ===
{{Feature|important|
Until {{GVI|arma3|2.14}} there was a bug on the Linux server binary where it parses the maxMem value as a signed integer, therefore making 4096 interpreted as a negative value;
in order to avoid this issue, use values like {{hl|2047}}, {{hl|4095}}, {{hl|8191}}, {{hl|16383}}, {{hl|32767}} (2048 -1, 4096 -1 etc).
}}


{| class="wikitable" width = "100%"
1024 MiB is a hard-coded minimum (anything lower falls back to 1024). The maximum is influenced by your operating system (any value over the maximum will be reverted to this value):
| style="white-space:nowrap;" | -maxMem=''<number>'' || Overrides memory allocation limit to a certain amount (in megabytes).
<br>1024 MiB is a hard-coded minimum (anything lower falls back to 1024). The maximum is influenced by your operating system (any value over the maximum will be reverted to this value):  
* 32-bit Windows + 32-bit game: 2047
* 32-bit Windows + 32-bit game: 2047
* 64-bit Windows + 32-bit game: 3071
* 64-bit Windows + 32-bit game: 3071
* 64-bit Windows + 64-bit game: (physical memory*4)/5
* 64-bit Windows + 64-bit game: (physical memory * 4) / 5
'''Without the -maxMem parameter the engine attempts to set this parameter internaly to a reasonable value often defaulting to max values as described above.''' <br> The file cache is always excluded from the virtual address limit, see our developers blog: https://www.bistudio.com/blog/breaking-the-32-bit-barrier.
 
'''Without the -maxMem parameter the engine attempts to set this parameter internaly to a reasonable value often defaulting to max values as described above.''' The file cache is always excluded from the virtual address limit, see our developers blog: https://www.bistudio.com/blog/breaking-the-32-bit-barrier.
 
{{Feature|informative|
Note that setting maxMem to 2000 does not mean that the game will never allocate more then 2000 MiB. It says that the game will do everything in its power to not cross this limit. In general, it makes sense not using this parameter at all and only resort to it in case you experience issues with memory.'''
}}
 
; Example
arma3_x64.exe -maxMem=4096
 
=== maxVRAM ===
 
Defines video memory allocation limit to number (in megabytes).
 
* Minimum value is 128 MiB (anything lower falls back to 128)
* The value is ignored (under DX11) if engine properly detected VRAM size, minus 20% reserve with ceiling limit 300MB max
* Use to resolve e.g. Windows problem: http://support.microsoft.com/kb/2026022/en-us?p=1
 
; Example
arma3_x64.exe -maxVRAM=4096
 
=== maxFileCacheSize ===
 
{{GVI|arma3|2.14}} Sets the default filecache size (when files are loaded from disk, they are cached in RAM. If the cache is full, the oldest file is thrown out).
 
{{Feature|informative|
* Default size was either {{hl|maxMemory - 448 MB}} or if you had more than 2 GB of memory available to {{arma3}}, it would be limited to max 2048 MB.
* Setting lower than 1 GB is not recommended.
* Minimum possible value is 512 MB
}}
 
; Example
arma3_x64.exe -maxFileCacheSize=2048
 
=== noCB ===
 
Turns off multicore use. It slows down rendering but may resolve visual glitches.
 
; Example
arma3_x64.exe -noCB
 
=== CPUCount ===
 
Change to a number less or equal than numbers of available cores. This will override auto detection (which equate to native cores).
 
The best way to simulate dual core on quad core is to use -cpuCount=2 when you run the game and then change the affinity to 2 cores to make sure additional cores can never be used when some over-scheduling happens.
It might also be possible to set the affinity in the OS before the process is launched.
 
{{Feature|gvi|arma3|2.20|The minimum value is 2.}}
 
; Example
arma3_x64.exe -exThreads=8
 
=== exThreads ===
 
Change to a number 0,1,3,5,7. This will override auto detection (which use 3 for dualcore and 7 for quadcore).
 
All file operations go through a dedicated thread. This offloads some processing from the main thread, however it adds some overhead at the same time.


'''Note that setting maxMem to 2000 does not mean that the game will never allocate more then 2000 MiB. It says that the game will do everything in its power to not cross this limit. <br> In general, it makes sense not using this parameter at all and only resort to it in case you experience issues with memory.'''
The reason why threaded file ops were implemented was to serve as a basement for other threads ops. When multiple threads are running at the same time, OS is scheduling them on different cores.
|-
Geometry and Texture loading (both done by the same thread) are scheduled on different cores outside the main rendering loop at the same time with the main rendering loop.
| style="white-space:nowrap;" | -maxVRAM=''<number>'' || Defines Video Memory allocation limit to number (in megabytes). Use to resolve e.g. Windows problem: http://support.microsoft.com/kb/2026022/en-us?p=1.<br>Minimum value is 128 MiB (anything lower falls back to 128). The value is ignored (under DX11) if engine properly detected VRAM size, minus 20% reserve with ceiling limit 300MB max..
|-
| -noCB || Turns off multicore use. It slows down rendering but may resolve visual glitches.
|-
| -cpuCount=''<number>'' || Change to a number less or equal than numbers of available cores. This will override auto detection (which equate to native cores).
The best way to simulate dual core on quad core is to use -cpuCount=2 when you run the game and then change the affinity to 2 cores to make sure additional cores can never be used when some over-scheduling happens. <br> It might be also possible to set the affinity in the OS before you launch the process, that would work as well.
|-
| style="white-space:nowrap;"|-exThreads=''<number>'' || Change to a number 0,1,3,5,7. This will override auto detection (which use 3 for dualcore and 7 for quadcore).
All file operations go through a dedicated thread. This offloads some processing from the main thread, however it adds some overhead at the same time. <br> The reason why threaded file ops were implemented was to serve as a basement for other threads ops. <br> When multiple threads are running at the same time, OS is scheduling them on different cores. <br> Geometry and Texture loading (both done by the same thread) are scheduled on different cores outside the main rendering loop at the same time with the main rendering loop.


{| class="wikitable" style="text-align: center;"
{| class="wikitable sortable valign-top"
|+ Ex(tra)threads table
|+ Ex(tra)threads table
! Parameter
! class="unsortable" | Description
|-
|-
! Number !! Geometry loading !! Texture loading !! File operations
! Number !! Geometry loading !! Texture loading !! File operations
Line 171: Line 570:
|-
|-
|}
|}
|-
| [[Arma 3: Custom Memory Allocator|-malloc]]=''<string>'' || Sets the particular memory allocator to be used. Significantly affects both performance and stability of the game.  [[Arma 3: Custom Memory Allocator|More details]].
|-
| -noLogs ||
Be aware this means none errors saved to RPT file (report log). Yet in case of crash the fault address block info is saved.<br>More details {{Link|link= http://forums.bistudio.com/showthread.php?159155-quot-nologs-quot-may-improve-performance-no-stuttering-read-details|text= here}}.
|-
| -enableHT ||
Enables the use of all logical CPU cores for parallel tasks processing. If your CPU does not support Hyper-Threading or similar technology, this parameter is ignored. When disabled, only physical cores are used.<br> '''Note that enabling this parameter may slightly improve or harm the performance depending on a scenario. This parameter may be overriden by -cpuCount so if you want to use the maximum number of CPU cores use "-enableHT" without "-cpuCount".'''
|-
| -hugepages ||
Enables hugepages with the default memory allocator ([[Arma 3: Custom Memory Allocator|malloc]]) for both client/server (https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?page=74#comment-3130011)
|-
| -setThreadCharacteristics
| {{GVI|arma3|2.10}} Registers the game's executable as "Game" in Windows for performance improvements. {{Feature|warning|This flag can freeze the whole Operating System if running Windows Server!}}
|}


=== Profile Options ===
; Example
arma3_x64.exe -exThreads=7
 
=== malloc ===
 
Sets the particular memory allocator to be used. Significantly affects both performance and stability of the game. [[Arma 3: Custom Memory Allocator|More details]].
 
; Example
arma3_x64.exe -malloc=someMalloc
 
=== hugePages ===
 
Enables hugepages with the default memory allocator ([[Arma 3: Custom Memory Allocator|malloc]]) for both client and server.
 
; Example
arma3_x64.exe -hugePages
 
=== enableHT ===
 
Enables the use of all logical CPU cores for parallel tasks processing. If your CPU does not support Hyper-Threading or similar technology, this parameter is ignored.
When disabled, only physical cores are used.
 
{{Feature|informative|
Note that enabling this parameter may slightly improve or harm the performance depending on a scenario.
This parameter may be overridden by -cpuCount so if you want to use the maximum number of CPU cores use "-enableHT" without "-cpuCount".
}}
 
; Example
arma3_x64.exe -enableHT
 
{{ArgTitle|3|setThreadCharacteristics|{{GVI|arma3|2.10}}}}
 
Registers the game's executable as "Game" in Windows for performance improvements.
{{Feature|warning|This flag can freeze the whole Operating System if running Windows Server!}}
 
; Example
arma3_x64.exe -setThreadCharacteristics
 
== Developer Options ==
 
=== noPause ===
 
Allow the game running even when its window does not have focus (i.e. running in the background)
 
; Example
arma3_x64.exe -noPause
 
{{ArgTitle|3|noPauseAudio|{{GVI|arma3|2.10}}}}
 
Keeps audio running in background while tabbed out. Should be used together with '''-noPause''' to work correctly
 
; Example
arma3_x64.exe -noPauseAudio
 
=== showScriptErrors ===
 
Introduced to show errors in scripts on-screen. In [[:Category:Eden Editor|Eden Editor]], script errors are always shown, even when this parameter is not used.
 
; Example
arma3_x64.exe -showScriptErrors
 
=== debug ===
 
Enables more verbose error logging. See [[Arma 3: Debug Mode]]
 
; Example
arma3_x64.exe -debug
 
=== noFreezeCheck ===
 
Disables the freeze check. It creates otherwise max 4 dumps per game run in total - 2 per distinct freeze. Similar to [[Crash Files]].
 
; Example
arma3_x64.exe -noFreezeCheck
 
=== noLogs ===
 
Be aware this means none errors saved to RPT file (report log). Yet in case of crash the fault address block info is saved.
 
More details {{Link|http://forums.bistudio.com/showthread.php?159155-quot-nologs-quot-may-improve-performance-no-stuttering-read-details|here}}.
 
; Example
arma3_x64.exe -noLogs
 
=== noFilePatching ===
 
Ensures that only PBOs are loaded and NO unpacked data.
 
{{Feature|informative|
Since {{GVI|arma3|1.50}} this was replaced in favor of the {{hl|-filePatching}} parameter.
}}
 
; Example
arma3_x64.exe -noFilePatching
 
{{ArgTitle|3|filePatching|{{GVI|arma3|1.50}}}}
 
Allows the game to load unpacked data. For more info see [[CMA:DevelopmentSetup]]
 
; Example
arma3_x64.exe -filePatching
 
=== init ===
 
Run scripting command once in the main menu. For example to start a certain SP mission of choice automatically. See also [[playMission]]. The Mission has to reside in the "arma3\Missions" folder, NOT the user directory.
 
; Example
arma3_x64.exe -init=playMission["","Test.VR"]
 
=== <path>\mission.sqm ===


{| class="wikitable" width = "100%"
Load a mission directly in the editor. Example: {{hl|"C:\arma3\users\myUser\missions\myMission.intro\mission.sqm"}}
| -name=<string> || Profile name.
|-
| -profiles=<path> || Location of user-profile folder. If a custom path is set, default files and folders (logFiles, AnimDataCache, DataCache, SteamPreviewCache....) located by default in {{hl|%localappdata%/Arma 3}} will be created in that new location. However, old files will stay in the old location and will not be copied.
|-
| -unit=<number> || parameter passes a unit's ID number to the binary, translates to ''<nowiki>https://units.arma3.com/my-units#?unit=<number></nowiki>''
|}


=== Developer Options ===
=== autotest ===


{| class="wikitable" width = "100%"
Loads automatically a series of defined missions and on error writes to a log file.
| -noPause || Allow the game running even when its window does not have focus (i.e. running in the background)
|-
| -noPauseAudio || {{GVI|arma3|2.10}} Keeps audio running in background while tabbed out. Should be used together with '''-noPause''' to work correctly
|-
| -showScriptErrors || Introduced to show errors in scripts on-screen. In [[Eden Editor]], script errors are always shown, even when this parameter is not used.
|-
| -debug || Enables more verbose error logging. See [[Arma 3: Debug Mode]]
|-
| -noFreezeCheck || Disables the freeze check. It creates otherwise max 4 dumps per game run in total - 2 per distinct freeze. Similar to [[Crash Files]].
|-
| -noLogs || Be aware this means none errors saved to RPT file (report log). Yet in case of crash the fault address block info is saved.<br>More details {{Link|link= http://forums.bistudio.com/showthread.php?159155-quot-nologs-quot-may-improve-performance-no-stuttering-read-details|text= here}}.
|-
| -filePatching|| Allow the game to load unpacked data. For more info see [[CMA:DevelopmentSetup]]  (since Arma 3 1.49+).
|-
| -init=<command> || Run scripting command once in the main menu. For example to start a certain SP mission of choice automatically. Example: -init=playMission["","M04Saboteur.Sara"]. <br> See also [[playMission]]. The Mission has to reside in the "arma3\Missions" folder, NOT the user directory.
|-
| style="white-space:nowrap" | "<path>\mission.sqm" || Load a mission directly in the editor. Example: "c:\arma3\users\myUser\missions\myMission.intro\mission.sqm"
|-
| -[[Arma_3_Startup_Parameters#autotest|autotest]] || Loads automatically a series of defined missions and on error writes to a log file.  


The parameter can be used to automatically run a series of test missions. For example FPS measurement or scripting validation.
The parameter can be used to automatically run a series of test missions. For example FPS measurement or scripting validation.
Line 226: Line 694:
* In case of any fail, the game also returns an errorlevel to DOS. This can be used to issue an notification by a secondary application.
* In case of any fail, the game also returns an errorlevel to DOS. This can be used to issue an notification by a secondary application.


;Launch Arma with: {{hl|c= -autotest=c:\arma3\autotest\autotest.cfg}}
; Launch {{arma3}} with: {{hl|c= "-autotest=c:\Arma 3\autotest\autotest.cfg"}}


The autotest.cfg looks like:
The {{hl|autotest.cfg}} looks like:
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
class TestMissions
class TestMissions
Line 235: Line 703:
{
{
campaign = "";
campaign = "";
mission = "autotest\TestCase01.Desert_E"; // relative path to the arma directory
mission = "autotest\TestCase01.VR"; // relative path to the arma directory
};
};
class TestCase02
class TestCase02
{
{
campaign = "";
campaign = "";
mission = "C:\arma3\autotest\TestCase02.Desert_E"; // absolute path
mission = "C:\arma3\autotest\TestCase02.VR"; // absolute path
};
};
};
};
Line 247: Line 715:
{{Feature|important|If {{hl|-profiles}} is used, the relative path is relative to the specified profile path.}}
{{Feature|important|If {{hl|-profiles}} is used, the relative path is relative to the specified profile path.}}


Rpt entry:
; Example
arma3_x64.exe -autotest=c:\arma3\autotest\autotest.cfg
 
; RPT entry:
<syntaxhighlight lang="html">
<syntaxhighlight lang="html">
<AutoTest result="FAILED">
<AutoTest result="FAILED">
EndMode = LOSER
EndMode = LOSER
Mission = autotest\TestCase01.Desert_E
Mission = autotest\TestCase01.VR
</AutoTest>
</AutoTest>
</syntaxhighlight>
</syntaxhighlight>


If possible use simple worlds, like Desert, to keep the loading times short. The [[startLoadingScreen|loading screen]] command might be useful as well to speed up task that need no rendering.
If possible use simple worlds, like VR, to keep the loading times short. The [[startLoadingScreen|loading screen]] command might be useful as well to speed up task that need no rendering.
|-
 
| -beta=<string> || Loads the specified beta sub-folders. Separated by semi-colons. Absolute path and multiple stacked folders are possible.<br>'''In Linux''' multiple folders arguments need the following separation syntax: -mod=betamod1\;betamod2\;betamod3<br>This allows use of beta build w/o disabling in-game mod/extension management (in UI menu).
=== beta ===
|-
 
| -checkSignatures || Introduced to provide thorough test of all signatures of all loaded banks at the start game. Output is in .rpt file.
Loads the specified beta sub-folders. This allows use of beta build w/o disabling in-game mod/extension management (in UI menu).
|-
 
| -d3dNoLock || Doesn't lock the VRAM
* Separated by semicolons
|-
* Absolute path and multiple stacked folders are possible
| -d3dNoMultiCB || D3D uses Single Constant Buffers instead of Multiple Constant Buffers
* '''In Linux''' multiple folders arguments need the following separation syntax: {{hl|c= arma3_x64.exe "-mod=betamod1\;betamod2\;betamod3"}}
|-
 
| -crashDiag || extra crash-logging in performance binary, added on v18 (https://forums.bistudio.com/topic/160288-arma-3-stable-server-154-performance-binary-feedback/?p=2979101)
=== checkSignatures ===
|-
 
| -noFilePatching || <span style="color:red;">(deprecated)</span> Ensures that only PBOs are loaded and NO unpacked data. It was replaced in favor of -filePatching parameter.
Provide a thorough test of all signatures of all loaded banks (PBOs) at the start of the game. Only the stored sha1 values are verified with signatures/keys. Output is in {{hl|.rpt}} file.
|-
 
| -debugCallExtension || Logs extension calls in the rpt log like this: https://i.gyazo.com/afb3f6f89ad6bf51aad01e1c3f9c7eac.png
; Example
|-
arma3_x64.exe -checkSignatures
| -command=<name> || Creates {{Wikipedia|Named_pipe|named pipe}} "\\.\pipe\name" for receiving predefined set of commands. See [[Arma 3: Named Pipe]]
 
|-
=== checkSignaturesFull ===
| -language=<language> || {{GVI|arma3|2.04}} Starts client with preferred language. Recognised languages: english, czech, french, german, hungarian, italian, japanese, korean, original, polish, portuguese, russian, spanish, turkish, chinese, chinesesimp
 
|-
Same as above, but checks every byte of the file content, and therefore not only verifies signatures, but also verifies file integrity.
| -preprocDefine=<macro> || {{GVI|arma3|2.06}} Defines a macro and optionally its value. Multiple macro can be defined by using this parameter multiple times.<br>
 
-preprocDefine="CMD__MACRONAME=MACROVALUE"
; Example
-preprocDefine=CMD__MACRONAME
arma3_x64.exe -checkSignaturesFull
-preprocDefine=CMD__MACRO1 -preprocDefine=CMD__MACRO2
 
{{Feature|important|The macro name '''will''' start with {{hl|CMD__}}, the engine automatically adding the prefix if it is not present.
=== d3dNoLock ===
<code style{{=}}"display: block">-preprocDefine{{=}}MACRO {{cc|will be CMD__MACRO}}</code>
 
}}
Doesn't lock the VRAM.
|}
 
; Example
arma3_x64.exe -d3dNoLock
 
=== d3dNoMultiCB ===
 
D3D uses Single Constant Buffers instead of Multiple Constant Buffers.
 
; Example
arma3_x64.exe -d3dNoMultiCB


=== Misc. ===
<!--
=== crashDiag ===


{| class="wikitable"
Extra crash-logging in performance binary, added on v18 (https://forums.bistudio.com/topic/160288-arma-3-stable-server-154-performance-binary-feedback/?p=2979101)
| -buldozer || Starts [[Buldozer]] mode.
|-
| -noLand || Starts with no world loaded. (Used for [[Buldozer]])
|-
| -noSound || Disables sound output.
|-
| -doNothing || Engine closes immediately after detecting this option.
|}


=== Modifications ===
; Example
arma3_x64.exe -crashDiag
-->


{| class="wikitable" width = "100%"
=== debugCallExtension ===
| [[Arma: Mod Folders|-mod]]=<string> || Loads the specified sub-folders for different mods. Separated by semi-colons. Absolute path and multiple stacked folders are possible.<br>'''In Linux''' multiple folders arguments need the following separation syntax: -mod=mod1\;mod2\;mod3<br>This setting always auto-disable in-game mod/extension management (in UI menu).<br>


'''Complex example:'''
Logs extension calls in the rpt log like this: [[File:arma3-startup_parameter_debugCallExtension_output.png]]
{{hl|c= -mod=test;x\test;c:\arma3\test2}}


* '''"test"''' is located in the {{arma3}} installation folder ("Arma 3\test") (relative path)
; Example
* '''"x\test"''' is in the installation folder ("Arma 3\x\test") (relative path; subfolder)
arma3_x64.exe -debugCallExtension
* '''"c:\arma3\test2"''' is in "c:\arma3\test2" (absolute path)


"Relative path" starts from, or is rooted at, the directory from where the {{arma3}} executable has been started, and is not always the same  where the executable is, like in betas. <br> Usually this is the same as the installation path and the same of what's written in Windows registry. But if you copy or symlink the necessary file and folders, you may have different roots. It's useful when have more dedicated server.
=== command ===
|}


=== Client Network Options ===
Creates {{Link|https://en.wikipedia.org/wiki/Named_pipe|named pipe}} "\\.\pipe\name" for receiving predefined set of commands. See [[Arma 3: Named Pipe]].


{| class="wikitable" width = "100%"
; Example
| -connect=<ip> || Server IP to connect to.
arma3_x64.exe -command=MyFancyPipeName
|-
| -port=<number> || Server port to connect to.
|-
| -password=<string> || Server password to connect to.
|-
| -host || Start a non-dedicated multiplayer host.
|}


=== Server Options ===
{{ArgTitle|3|language|{{GVI|arma3|2.04}}}}


{| class="wikitable" width = "100%"
Starts client with preferred language. See {{Link|Stringtable.xml#Supported Languages}} for a list of supported languages. '''Case-sensitive!''' (className column)
| -setupHost  || Start the game in the setup server display, works with the client exe.
|-
| -server || Start a [[Arma 3 Dedicated Server|dedicated server]]. Not needed for the dedicated server exe.
|-
| -port=<number> || Port to have dedicated server listen on.
|-
| -pid=<filename> || File to write the server's PID (process ID) to. The file is removed automatically when the exe is stopped. Only works for dedicated servers.
|-
| -ranking=<filename> || '''-ranking''' is a startup option allowing you to output ranking info or otherwise know as player stats.


The windows user account would need permissions to write to the folder of choice.
{{Feature|informative|{{GVI|arma3|2.18}} made the parameter work properly.}}


;An example might be like this: {{hl|c= "C:\arma3\Arma3.exe" -ranking=C:\arma3\ranking.log}}
; Example
arma3_x64.exe -language=German


Output sample:
{{ArgTitle|3|preprocDefine|{{GVI|arma3|2.06}}}}
<syntaxhighlight lang="cpp">
class Player1
{
name = "PlayerName";
killsInfantry = 71;
killsSoft = 3;
killsArmor = 5;
killsAir = 5;
killsPlayers = 0;
customScore = 0;
killsTotal = 84;
killed = 3;
};
</syntaxhighlight>
|-
| -netlog || Enables multiplayer network traffic logging. For more details see [[ArmA:_Server_configuration|server configuration]].
|-
| -cfg=<filename> || Selects the [[basic.cfg|Server Basic Config file]]. Config file for server specific settings like network performance tuning.
{{Feature|important|Using this parameter on a client will override the game config ({{hl|Documents\Arma 3\Arma3.cfg}}).}}
|-
| -config=<filename> || Selects the [[server.cfg|Server Config File]]. Config file for server specific settings like admin password and mission selection.
|-
| -profiles=<path> || Path to the folder containing server profile. By default, server logs are written to server profile folder. If folder doesn't exist, it will be automatically created.
Does not work on Linux, no profile will be created or used; instead, remove this parameter and the profile will be created in {{hl|~/.local/share/Arma 3 - Other Profiles}}.
|-
| -bepath=<path> || By default BattlEye will create ''BattlEye'' folder inside server profile folder. With -bepath param it is possible to specify a custom folder. For example:<br>-bepath=C:\MyBattlEyeFolder, or if the path contains spaces, "-bepath=C:\Users\KK\Desktop\Some Folder With Spaces" (enclosed in quotes). 
|-
| -ip=<nnn.nnn.nnn.nnn> || Command to enable support for Multihome servers. Allows server process to use defined available IP address. (b1.57.76934)
|-
| -par=<filename> || Command to read startup parameters from a file. For more details see [[Startup_Parameters_Config_File|Startup parameters config file]]
|-
| -client || Launch as client (console). Useful for [[Arma 3 Headless Client|headless clients]].
|-
| -loadMissionToMemory || Server will load mission into memory on first client downloading it. Then it keeps it pre-processed pre-cached in memory for next clients, saving some server CPU cycles,
|-
| -autoInit || Automatically initialize mission just like first client does.
Note: Server config file (server.cfg) must contain "Persistent=1;", if it is 0 autoInit skips. <br> Warning: This will break the [[Arma_3_Mission_Parameters]] function, so do not use it when you work with mission parameters, only default values are returned!
|-
| -serverMod=<string> || Loads the specified sub-folders for different server-side (not broadcasted to clients) mods. Separated by semi-colons. Absolute path and multiple stacked folders are possible.
In Linux multiple folders arguments need the following separation syntax: -mod=mod1\;mod2\;mod3.
|-
| -disableServerThread || Option to disable the server send messaging thread in case of random crashing (may also decrease performance of server on multicore CPUs)
|-
| -bandwidthAlg=2 || Uses a new experimental networking algorithm that might be better than the default one.
|-
| -limitFPS=300 || {{GVI|arma3|1.98}} Start parameter to adjust server FPS limit between 5-1000 FPS (default 50).
|}


== Closer Description ==
Defines a macro and optionally its value. Multiple macro can be defined by using this parameter multiple times.


=== -profiles ===
; Example 1
arma3_x64.exe -preprocDefine="CMD__MACRONAME=MACROVALUE"
arma3_x64.exe -preprocDefine=CMD__MACRONAME
arma3_x64.exe -preprocDefine=CMD__MACRO1 -preprocDefine=CMD__MACRO2


'''-profiles''' is a startup option allowing you to choose an alternate location for the user profile files, such as downloaded missions and .cfg files.
; Example 2
arma3_x64.exe -preprocDefine=MACRO


The windows user account would need permissions to write to the folder of choice.
The macro name '''will''' start with {{hl|CMD__}}, the engine automatically adds the prefix if it is not present ({{hl|CMD__MACRO}}).


;An example might be like this: {{hl|c= "C:\arma3\arma3.exe" -profiles=C:\arma3\Profiles}}
{{ArgTitle|3|dumpAddonDependencyGraph|{{GVI|arma3|2.14}}}}
;or: {{hl|c= "C:\arma3\Arma3.exe" -profiles=Profiles}}


would store all your profiles/configs/downloaded content into your ROOT Arma folder under the folder name "Profiles"
dumps {{Link|https://en.wikipedia.org/wiki/Graphviz|Graphviz}} text file into the RPT directory with a graph of all addon dependencies ({{hl|requiredAddons}})


== Path Definition ==
; Example
arma3_x64.exe -dumpAddonDependencyGraph


There are a few basics to keep in mind when defining path as part of a parameter.
{{ArgTitle|3|networkDiagInterval|{{GVI|arma3|1.30}} {{GVI|arma3|prof}}}}


=== Spaces ===
Extended netcode diagnostic option. The command-line parameter -networkDiagInterval=X will poll the status of bandwidth, traffic and similar data every X seconds. Also logs size and count of publicVariables.


The path '''and''' -profiles need to be enclosed with quotes if it contains spaces, e.g {{hl|c= "-profiles=c:\arma 3\profiles"}}.
Tells you what type of packages are sent to which clients. Network types are obfuscated, so you can just make out who uses how much bandwidth.


=== Relative vs Absolute ===
; Example
arma3_x64.exe -networkDiagInterval=5


You can define most, if not all path in both ways.
{{hl|-networkDiagInterval=X}}


; Relative
X is the amount of seconds between each diagnostics polling
: {{hl|c= -profiles=profiles}}


; Absolute
{{Feature|informative|
: {{hl|c= -profiles=C:\arma3\profiles}}
Release statement by BI: Willing server admins may help us gather even more data to base future optimizations on. We'd like admins experiencing desync or other netcode issues to try and enable these diagnostics and send us the results on Feedback Tracker. The parameter is disabled by default because it may reduce performance when used.
}}


The relative path is normally based on the game main folder, where the exe resides in. Using beta patches does NOT change this!
File content example for the server: <spoiler text="Show example">
However when you use -profiles, some commands use this path defined there as base.
<pre>
===============================================================================================================================================
Server
-----------------------------------------------------------------------------------------------------------------------------------------------
Raw statistics 0
                                            player |    sent msg |  sent msg/s |      sent B |    sent B/s |      rec msg |    rec msg/s |        rec B |      rec B/s |      DS min |      DS max |      DS avg |      BW min |      BW max |      BW avg |
                                      __SERVER__(2) |            0 |        0.00 |            0 |        0.00 |            0 |      152.79 |            0 |    20819.12 |        0.00 |        0.00 |        0.00 | 2147483648.00 | 2147483648.00 | 2147483648.00 |
                                    test(538428231) |            0 |        21.51 |            0 |      9555.18 |            0 |        0.40 |            0 |        19.72 |        0.00 |        0.00 |        0.00 |    329417.00 |    343000.00 |    336140.00 |
                                              Total |            0 |        21.51 |            0 |      9555.18 |            0 |      153.19 |            0 |    20838.84 |        0.00 |        0.00 |        0.00 |
-----------------------------------------------------------------------------------------------------------------------------------------------
Server - Sent
Type                                    |          msg |    msg/s |            B |          B/s | avg. B
Type_64                                  |          131 |    41.57 |        6876 |      2182.16 |  52.5
Type_468                                |          13 |      4.13 |        4730 |      1501.11 |  363.8
Type_109                                |          39 |    12.38 |        4412 |      1400.19 |  113.1
Type_10                                  |          81 |    25.71 |        4324 |      1372.26 |  53.4
Type_96                                  |          39 |    12.38 |        3947 |      1252.62 |  101.2
Type_126                                |          31 |      9.84 |        2480 |      787.05 |  80.0
Type_53                                  |          26 |      8.25 |        2314 |      734.37 |  89.0
Type_385                                |          10 |      3.17 |        2233 |      708.66 |  223.3
Type_114                                |          40 |    12.69 |        2010 |      637.89 |  50.3
Type_98                                  |          35 |    11.11 |        1715 |      544.27 |  49.0
-----------------------------------------------------------------------------------------------------------------------------------------------
Server - Received
Type                                    |          msg |    msg/s |            B |          B/s | avg. B
Type_18                                  |            3 |      0.20 |          156 |        10.76 |  52.0
Type_5                                  |            8 |      0.20 |          15 |        0.20 |    1.9
Type_468                                |            0 |      0.00 |            0 |        0.00 |    0.0
Type_467                                |            0 |      0.00 |            0 |        0.00 |    0.0
Type_466                                |            0 |      0.00 |            0 |        0.00 |    0.0
Type_449                                |            0 |      0.00 |            0 |        0.00 |    0.0
Type_427                                |            0 |      0.00 |            0 |        0.00 |    0.0
Type_404                                |            0 |      0.00 |            0 |        0.00 |    0.0
Type_385                                |            0 |      0.00 |            0 |        0.00 |    0.0
Type_383                                |            0 |      0.00 |            0 |        0.00 |    0.0
-----------------------------------------------------------------------------------------------------------------------------------------------
===============Vars total
        1804 - bis_fnc_storeparamsvalues_data
        554 - CBAs
        357 - paramsArray
          76 - cba_versioning_versions_serv
          76 - cba_versioning_versions_server
          70 - SPE_IFS_availableCalls
          48 - SPE_IFS_DS_ProviderBlackList
          36 - SPE_IFS_CAS_aimErrorSpread
          22 - SPE_IFS_SafetyDistance_CAS
          22 - SPE_IFS_SafetyDistance_HeavyArty
===============Vars recent
        1804 - bis_fnc_storeparamsvalues_data (1)
        554 - CBAs (9)
        357 - paramsArray (1)
          76 - cba_versioning_versions_serv (1)
          76 - cba_versioning_versions_server (1)
          70 - SPE_IFS_availableCalls (1)
          48 - SPE_IFS_DS_ProviderBlackList (1)
          36 - SPE_IFS_CAS_aimErrorSpread (1)
          22 - SPE_IFS_SafetyDistance_CAS (1)
          22 - SPE_IFS_SafetyDistance_HeavyArty (1)
</pre>
</spoiler>


File content example for a client: <spoiler text="Show example">
<pre>
===============================================================================================================================================
Client
-----------------------------------------------------------------------------------------------------------------------------------------------
Raw statistics 152.563
                                            player |    sent msg |  sent msg/s |      sent B |    sent B/s |      rec msg |    rec msg/s |        rec B |      rec B/s |      DS min |      DS max |      DS avg |      BW min |      BW max |      BW avg |
                                              Total |            0 |        0.00 |            0 |        0.00 |            0 |        3.78 |            0 |      506.77 |        0.00 |        0.00 |        0.00 |
-----------------------------------------------------------------------------------------------------------------------------------------------
Client - Sent
Type                                    |          msg |    msg/s |            B |          B/s | avg. B
Type_133                                |        25529 |    212.95 |      2056925 |    17417.13 |  80.6
Type_120                                |        11046 |    87.65 |      328091 |      2616.33 |  29.7
Type_119                                |        4058 |    20.32 |      265924 |      1335.86 |  65.5
Type_126                                |          750 |    11.55 |        61633 |      958.96 |  82.2
Type_132                                |          882 |      4.18 |      109926 |      523.11 |  124.6
Type_466                                |        3671 |    29.08 |        58422 |      464.54 |  15.9
Type_467                                |        1542 |    12.95 |        35189 |      296.02 |  22.8
Type_98                                  |        1571 |      4.58 |        81492 |      238.05 |  51.9
Type_114                                |          806 |      2.59 |        45686 |      151.99 |  56.7
Type_166                                |          190 |      1.59 |        12364 |      116.53 |  65.1
-----------------------------------------------------------------------------------------------------------------------------------------------
Client - Received
Type                                    |          msg |    msg/s |            B |          B/s | avg. B
Type_381                                |          247 |      1.00 |        17074 |        54.78 |  69.1
Type_383                                |          244 |      1.00 |        14420 |        46.81 |  59.1
Type_126                                |          17 |      0.40 |        1360 |        31.87 |  80.0
Type_133                                |          104 |      0.20 |        7171 |        12.75 |  69.0
Type_98                                  |          37 |      0.20 |        1879 |        10.16 |  50.8
Type_120                                |          15 |      0.20 |          435 |        5.78 |  29.0
Type_467                                |          15 |      0.20 |          330 |        4.38 |  22.0
Type_333                                |            9 |      0.20 |          153 |        3.39 |  17.0
Type_295                                |            2 |      0.20 |          16 |        1.59 |    8.0
Type_92                                  |          49 |      0.20 |          363 |        1.39 |    7.4
-----------------------------------------------------------------------------------------------------------------------------------------------
===============Vars total
===============Vars recent
</pre>
</spoiler>


[[Category: Startup Parameters]]
[[Category: Startup Parameters]]

Latest revision as of 10:41, 5 December 2024

Startup parameters are command line interface(CLI) arguments that go after the executable's name in order to set options; e.g arma3_x64.exe -window to start the game in windowed mode.

  • Startup parameters' names are case-insensitive - e.g -WINDOW and -window are identical.
  • Spaces in parameter values must be wrapped in quotations. e.g. "-profiles=E:\Arma 3\Profiles" or -profiles="E:\Arma 3\Profiles"
  • Most of the following parameters can be set with the Arma 3: Launcher.

Steam

  1. Choose the game in Steam\Library
  2. Right click on the game
  3. Select properties
  4. Hit "Set launch options"
Example
-nosplash "-mod=test;x\test;c:\arma 3\test2"


Windows

When working with shortcuts, cmd launch options: there is max characters limit for the executing line, use -par (see: Startup Parameters Config File) to avoid it.

Startup Command Line parameters file
arma3_x64.exe "-par=D:\Arma 3\Startup Parameters.txt"
-skipIntro
-noSplash
-enableHT
-hugePages
-noLogs


Path Definition

There are a few basics to keep in mind when defining path as part of a parameter.

Spaces

The path and -profiles need to be enclosed with quotes if it contains spaces, e.g "-profiles=E:\Arma 3\Profiles" or -profiles="E:\Arma 3\Profiles".

Relative vs Absolute

You can define most, if not all path in both ways.

Relative
-profiles=Profiles
Absolute
"-profiles=E:\Arma 3\Profiles"

The relative path is normally based on the game main folder, where the exe resides in. However when you use -profiles, some commands use this path defined there as base.


Display Options

window

Displays Arma 3 windowed instead of full screen. Screen resolution / window size are set in arma3.cfg.

Example
arma3_x64.exe -window

posX

Sets the default X Position of the Window.

Example
arma3_x64.exe -posX=50

posY

Sets the default Y Position of the Window.

Example
arma3_x64.exe -posY=50

adapter

Sets the default Video Adapter.

Example
arma3_x64.exe -adapter=MISSING_AN_EXAMPLE


Game Loading Speedup

noSplash

Tells the engine to bypass the splash screens on startup of Arma 3.

Real speed-up gained with this is likely to be negligible in Arma 3, as the loading screens are handled in parallel with the game data being loaded, and the loading itself takes quite long thanks to the amount of data needed.
Example
arma3_x64.exe -noSplash

skipIntro

Disables world intros in the main menu permanently.

Real speed-up gained with this is likely to be negligible in Arma 3, as the loading screens are handled in parallel with the game data being loaded, and the loading itself takes quite long thanks to the amount of data needed.
Example
arma3_x64.exe -skipIntro

world

Select a world loaded by default. For faster game loading (no default world loaded and world intro in the main menu, only at game start, disabled): -world=empty.

Example

For faster game loading (no default world loaded and world intro in the main menu, only at game start, disabled)

arma3_x64.exe -world=empty

Load Altis

arma3_x64.exe -world=Altis

worldCfg

Inits a landscape by the given world config.


Profile Options

name

Sets the profile name.

Example
arma3_x64.exe -name=PlayerOne

profiles

Location of user-profile folder.

If a custom path is set, default files and folders (logFiles, AnimDataCache, DataCache, SteamPreviewCache....) located by default in %LocalAppData%/Arma 3 will be created in that new location.

However, old files will stay in the old location and will not be copied.

Example 1
arma3_x64.exe -profiles=C:\arma3\Profiles
Example 2
arma3_x64.exe -profiles=Profiles

Example 2 create a folder called Profiles in the Arma 3 root directory

The Windows user account needs write access in the chosen location.

unit

Parameter passes a unit's ID number to the binary, translates to https://units.arma3.com/my-units#?unit=<number>

Example
arma3_x64.exe -unit=1337


Misc.

buldozer

Starts Buldozer mode.

Example
arma3_x64.exe -buldozer

noLand

Starts with no world loaded. (Used for Buldozer)

Example
arma3_x64.exe -noLand

noSound

Disables sound output.

Example
arma3_x64.exe -noSound

doNothing

Engine closes immediately after detecting this option.

Example
arma3_x64.exe -doNothing

mod

Loads the specified mod folders. Multiple folder need to be separated by a semicolon.

Example 1
arma3_x64.exe -mod=test;x\test;c:\arma3\test2
  • "test" is located in the Arma 3 installation folder ("Arma 3\test") (relative path)
  • "x\test" is in the installation folder ("Arma 3\x\test") (relative path; subfolder)
  • "c:\arma3\test2" is in "c:\arma3\test2" (absolute path)
Example 2

On Windows

arma3_x64.exe "-mod=test;x\test;c:\arma3\test2"
Example 3

On Linux. Note the additional backslash in front of the semicolon

arma3_x64.exe "-mod=test\;x\test\;c:\arma3\test2"
"Relative path" starts from, or is rooted at, the directory from where the Arma 3 executable has been started and is not always the same where the executable is, like in betas.

Usually this is the same as the installation path and the same as what is written in Windows registry, but if you copy or symlink the necessary file and folders, you may have different roots.

It is useful when having multiple dedicated servers.


Client Network Options

connect

Server IP to connect to.

Example
arma3_x64.exe -connect=168.152.15.147

port

Server port to connect to.

Example
arma3_x64.exe -port=1337

password

Server password to connect to.

Example
arma3_x64.exe -password=1337abc

host

Start a non-dedicated multiplayer host.

Example
arma3_x64.exe -host


Server Options

setUpHost

Start the game in the setup server display. Works with the client exe. See reference image

Example
arma3_x64.exe -setUpHost

server

Start a dedicated server. Not needed for the dedicated server exe.

Example
arma3_x64.exe -server

port

Port to have dedicated server listen on.

Example
arma3server_x64.exe -port=1337

pid

File to write the server's PID (process ID) to.

  • The file is removed automatically when the exe is stopped
  • Only works for dedicated servers
Example
arma3server_x64.exe "-pid=C:\My Server\PID.txt"

ranking

Allowing you to output ranking information or otherwise know as player stats to a file.

The windows user account would need permissions to write to the folder of choice.

Output sample:

class Player1
{
	name = "PlayerName";
	killsInfantry = 71;
	killsSoft = 3;
	killsArmor = 5;
	killsAir = 5;
	killsPlayers = 0;
	customScore = 0;
	killsTotal = 84;
	killed = 3;
};
Example
arma3server_x64.exe "-ranking=C:\arma3\ranking.log"

netlog

Enables multiplayer network traffic logging. For more details see server configuration.

Example
arma3server_x64.exe -netlog

cfg

Selects the Server Basic Config file. Config file for server specific settings like network performance tuning.

Using this parameter overrides the game config (Documents\Arma 3\Arma3.cfg); use at your own risk on clients.
Example
arma3server_x64.exe "-config=C:\My Server\basic.cfg"

config

Selects the Server Config File. Config file for server specific settings like admin password and mission selection.

Example
arma3server_x64.exe "-config=C:\My Server\config.cfg"

profiles

Path to the folder containing server profile.

  • By default, server logs are written to server profile folder
  • If folder doesn't exist, it will be automatically created
  • Does not work on Linux, no profile will be created or used - instead, remove this parameter and the profile will be created in ~/.local/share/Arma 3 - Other Profiles
Example
arma3server_x64.exe "-profiles=C:\My Server\profiles"

bePath

By default BattlEye will create BattlEye folder inside server profile folder. With -bePath param it is possible to specify a custom folder.

Example
arma3_x64.exe -bePath=C:\MyBattlEyeFolder

ip

Command to enable support for Multihome servers. Allows server process to use defined available IP address. (b1.57.76934)

Example
arma3_x64.exe -ip=145.412.123.12

par

Command to read startup parameters from a file. For more details see Startup parameters config file.

Example
arma3_x64.exe "-par=C:\Users\Player\Games\Arma 3\Arma 3 Parameter Files\par_common.txt"

client

Launch as client (console). Useful for headless clients.

Example
arma3_x64.exe -client

loadMissionToMemory

Server will load mission into memory on first client downloading it. Then it keeps it pre-processed pre-cached in memory for next clients, saving some server CPU cycles.

Example
arma3server_x64.exe -loadMissionToMemory

autoInit

Automatically initialize mission just like the first client does.

The server config file (server.cfg) must contain Persistent = 1; otherwise the autoInit parameter is skipped.

This will break the Arma 3: Mission Parameters function, so do not use it when you work with mission parameters, only default values are returned!
Example
arma3server_x64.exe -autoInit

serverMod

Loads the specified sub-folders for different server-side (not broadcasted to clients) mods.

  • Separated by semi-colons
  • Absolute path and multiple stacked folders are possible
  • In Linux multiple folders arguments need the following separation syntax: -serverMod=mod1\;mod2\;mod3
Example
arma3server_x64.exe "-serverMod=myAwesomeMod;anotherAwesomeMod"

disableServerThread

Option to disable the server send messaging thread in case of random crashing (may also decrease performance of server on multicore CPUs)

Example
arma3_x64.exe -disableServerThread


Performance

limitFPS

Arma 3 logo black.png2.00 Adjusts the FPS limit for the dedicated server/headless client to the specified value. The current default is 50. The available range goes from 5 to 1000.

The limit won't do anything when you don't get to 50/the set limit at all.

Higher FPS for a DS/HC network messages sent out more frequently, entities (units/vehicles/projectiles/etc) are simulated more often, as well as AI behavior and vision calculations are done more often.

The practical impact of a higher fps limit for the DS/HC may or may not noticeable.

Since Arma 3 logo black.png2.20 servers with no players now limit their FPS to 30 (regardless of the -limitFPS parameter setting).

Since Arma 3 logo black.png2.20 also works for clients.

Aside from more frequent simulation of the different engine parts, for a client more frequent rendering may lead to more fluent graphics/a more smooth visual experience and potentially more precise audio.

Note: The FPS gets automatically limited in the main menu with -world=empty or when windowed mode is unfocused ("tabbed out").

maxMem

Overrides memory allocation limit to a certain amount (in megabytes).

Until Arma 3 logo black.png2.14 there was a bug on the Linux server binary where it parses the maxMem value as a signed integer, therefore making 4096 interpreted as a negative value; in order to avoid this issue, use values like 2047, 4095, 8191, 16383, 32767 (2048 -1, 4096 -1 etc).

1024 MiB is a hard-coded minimum (anything lower falls back to 1024). The maximum is influenced by your operating system (any value over the maximum will be reverted to this value):

  • 32-bit Windows + 32-bit game: 2047
  • 64-bit Windows + 32-bit game: 3071
  • 64-bit Windows + 64-bit game: (physical memory * 4) / 5

Without the -maxMem parameter the engine attempts to set this parameter internaly to a reasonable value often defaulting to max values as described above. The file cache is always excluded from the virtual address limit, see our developers blog: https://www.bistudio.com/blog/breaking-the-32-bit-barrier.

Note that setting maxMem to 2000 does not mean that the game will never allocate more then 2000 MiB. It says that the game will do everything in its power to not cross this limit. In general, it makes sense not using this parameter at all and only resort to it in case you experience issues with memory.
Example
arma3_x64.exe -maxMem=4096

maxVRAM

Defines video memory allocation limit to number (in megabytes).

  • Minimum value is 128 MiB (anything lower falls back to 128)
  • The value is ignored (under DX11) if engine properly detected VRAM size, minus 20% reserve with ceiling limit 300MB max
  • Use to resolve e.g. Windows problem: http://support.microsoft.com/kb/2026022/en-us?p=1
Example
arma3_x64.exe -maxVRAM=4096

maxFileCacheSize

Arma 3 logo black.png2.14 Sets the default filecache size (when files are loaded from disk, they are cached in RAM. If the cache is full, the oldest file is thrown out).

  • Default size was either maxMemory - 448 MB or if you had more than 2 GB of memory available to Arma 3, it would be limited to max 2048 MB.
  • Setting lower than 1 GB is not recommended.
  • Minimum possible value is 512 MB
Example
arma3_x64.exe -maxFileCacheSize=2048

noCB

Turns off multicore use. It slows down rendering but may resolve visual glitches.

Example
arma3_x64.exe -noCB

CPUCount

Change to a number less or equal than numbers of available cores. This will override auto detection (which equate to native cores).

The best way to simulate dual core on quad core is to use -cpuCount=2 when you run the game and then change the affinity to 2 cores to make sure additional cores can never be used when some over-scheduling happens. It might also be possible to set the affinity in the OS before the process is launched.

The minimum value is 2.
Example
arma3_x64.exe -exThreads=8

exThreads

Change to a number 0,1,3,5,7. This will override auto detection (which use 3 for dualcore and 7 for quadcore).

All file operations go through a dedicated thread. This offloads some processing from the main thread, however it adds some overhead at the same time.

The reason why threaded file ops were implemented was to serve as a basement for other threads ops. When multiple threads are running at the same time, OS is scheduling them on different cores. Geometry and Texture loading (both done by the same thread) are scheduled on different cores outside the main rendering loop at the same time with the main rendering loop.

Ex(tra)threads table
Parameter Description
Number Geometry loading Texture loading File operations
0 0 0 0
1 0 0 1
3 0 1 1
5 1 0 1
7 1 1 1
Example
arma3_x64.exe -exThreads=7

malloc

Sets the particular memory allocator to be used. Significantly affects both performance and stability of the game. More details.

Example
arma3_x64.exe -malloc=someMalloc

hugePages

Enables hugepages with the default memory allocator (malloc) for both client and server.

Example
arma3_x64.exe -hugePages

enableHT

Enables the use of all logical CPU cores for parallel tasks processing. If your CPU does not support Hyper-Threading or similar technology, this parameter is ignored. When disabled, only physical cores are used.

Note that enabling this parameter may slightly improve or harm the performance depending on a scenario. This parameter may be overridden by -cpuCount so if you want to use the maximum number of CPU cores use "-enableHT" without "-cpuCount".
Example
arma3_x64.exe -enableHT

setThreadCharacteristics

Registers the game's executable as "Game" in Windows for performance improvements.

This flag can freeze the whole Operating System if running Windows Server!
Example
arma3_x64.exe -setThreadCharacteristics

Developer Options

noPause

Allow the game running even when its window does not have focus (i.e. running in the background)

Example
arma3_x64.exe -noPause

noPauseAudio

Keeps audio running in background while tabbed out. Should be used together with -noPause to work correctly

Example
arma3_x64.exe -noPauseAudio

showScriptErrors

Introduced to show errors in scripts on-screen. In Eden Editor, script errors are always shown, even when this parameter is not used.

Example
arma3_x64.exe -showScriptErrors

debug

Enables more verbose error logging. See Arma 3: Debug Mode

Example
arma3_x64.exe -debug

noFreezeCheck

Disables the freeze check. It creates otherwise max 4 dumps per game run in total - 2 per distinct freeze. Similar to Crash Files.

Example
arma3_x64.exe -noFreezeCheck

noLogs

Be aware this means none errors saved to RPT file (report log). Yet in case of crash the fault address block info is saved.

More details here.

Example
arma3_x64.exe -noLogs

noFilePatching

Ensures that only PBOs are loaded and NO unpacked data.

Since Arma 3 logo black.png1.50 this was replaced in favor of the -filePatching parameter.
Example
arma3_x64.exe -noFilePatching

filePatching

Allows the game to load unpacked data. For more info see CMA:DevelopmentSetup

Example
arma3_x64.exe -filePatching

init

Run scripting command once in the main menu. For example to start a certain SP mission of choice automatically. See also playMission. The Mission has to reside in the "arma3\Missions" folder, NOT the user directory.

Example
arma3_x64.exe -init=playMission["","Test.VR"]

<path>\mission.sqm

Load a mission directly in the editor. Example: "C:\arma3\users\myUser\missions\myMission.intro\mission.sqm"

autotest

Loads automatically a series of defined missions and on error writes to a log file.

The parameter can be used to automatically run a series of test missions. For example FPS measurement or scripting validation.

  • The game runs in special mode. It runs all missions from the given list.
  • If any mission fails (ends with other than END1), it is logged into the rpt file (search: <autotest).
  • In case of any fail, the game also returns an errorlevel to DOS. This can be used to issue an notification by a secondary application.
Launch Arma 3 with
"-autotest=c:\Arma 3\autotest\autotest.cfg"

The autotest.cfg looks like:

class TestMissions
{
	class TestCase01
	{
		campaign = "";
		mission = "autotest\TestCase01.VR"; // relative path to the arma directory
	};
	class TestCase02
	{
		campaign = "";
		mission = "C:\arma3\autotest\TestCase02.VR"; // absolute path
	};
};
If -profiles is used, the relative path is relative to the specified profile path.
Example
arma3_x64.exe -autotest=c:\arma3\autotest\autotest.cfg
RPT entry
<AutoTest result="FAILED">
	EndMode = LOSER
	Mission = autotest\TestCase01.VR
</AutoTest>

If possible use simple worlds, like VR, to keep the loading times short. The loading screen command might be useful as well to speed up task that need no rendering.

beta

Loads the specified beta sub-folders. This allows use of beta build w/o disabling in-game mod/extension management (in UI menu).

  • Separated by semicolons
  • Absolute path and multiple stacked folders are possible
  • In Linux multiple folders arguments need the following separation syntax: arma3_x64.exe "-mod=betamod1\;betamod2\;betamod3"

checkSignatures

Provide a thorough test of all signatures of all loaded banks (PBOs) at the start of the game. Only the stored sha1 values are verified with signatures/keys. Output is in .rpt file.

Example
arma3_x64.exe -checkSignatures

checkSignaturesFull

Same as above, but checks every byte of the file content, and therefore not only verifies signatures, but also verifies file integrity.

Example
arma3_x64.exe -checkSignaturesFull

d3dNoLock

Doesn't lock the VRAM.

Example
arma3_x64.exe -d3dNoLock

d3dNoMultiCB

D3D uses Single Constant Buffers instead of Multiple Constant Buffers.

Example
arma3_x64.exe -d3dNoMultiCB


debugCallExtension

Logs extension calls in the rpt log like this: arma3-startup parameter debugCallExtension output.png

Example
arma3_x64.exe -debugCallExtension

command

Creates named pipe "\\.\pipe\name" for receiving predefined set of commands. See Arma 3: Named Pipe.

Example
arma3_x64.exe -command=MyFancyPipeName

language

Starts client with preferred language. See Stringtable.xml - Supported Languages for a list of supported languages. Case-sensitive! (className column)

Arma 3 logo black.png2.18 made the parameter work properly.
Example
arma3_x64.exe -language=German

preprocDefine

Defines a macro and optionally its value. Multiple macro can be defined by using this parameter multiple times.

Example 1
arma3_x64.exe -preprocDefine="CMD__MACRONAME=MACROVALUE"
arma3_x64.exe -preprocDefine=CMD__MACRONAME
arma3_x64.exe -preprocDefine=CMD__MACRO1 -preprocDefine=CMD__MACRO2
Example 2

arma3_x64.exe -preprocDefine=MACRO

The macro name will start with CMD__, the engine automatically adds the prefix if it is not present (CMD__MACRO).

dumpAddonDependencyGraph

dumps Graphviz text file into the RPT directory with a graph of all addon dependencies (requiredAddons)

Example
arma3_x64.exe -dumpAddonDependencyGraph

networkDiagInterval

Extended netcode diagnostic option. The command-line parameter -networkDiagInterval=X will poll the status of bandwidth, traffic and similar data every X seconds. Also logs size and count of publicVariables.

Tells you what type of packages are sent to which clients. Network types are obfuscated, so you can just make out who uses how much bandwidth.

Example
arma3_x64.exe -networkDiagInterval=5
-No content provided-

X is the amount of seconds between each diagnostics polling

Release statement by BI: Willing server admins may help us gather even more data to base future optimizations on. We'd like admins experiencing desync or other netcode issues to try and enable these diagnostics and send us the results on Feedback Tracker. The parameter is disabled by default because it may reduce performance when used.

File content example for the server:

===============================================================================================================================================
Server
-----------------------------------------------------------------------------------------------------------------------------------------------
Raw statistics 0
                                             player |     sent msg |   sent msg/s |       sent B |     sent B/s |      rec msg |    rec msg/s |        rec B |      rec B/s |       DS min |       DS max |       DS avg |       BW min |       BW max |       BW avg |
                                      __SERVER__(2) |            0 |         0.00 |            0 |         0.00 |            0 |       152.79 |            0 |     20819.12 |         0.00 |         0.00 |         0.00 | 2147483648.00 | 2147483648.00 | 2147483648.00 |
                                    test(538428231) |            0 |        21.51 |            0 |      9555.18 |            0 |         0.40 |            0 |        19.72 |         0.00 |         0.00 |         0.00 |    329417.00 |    343000.00 |    336140.00 |
                                              Total |            0 |        21.51 |            0 |      9555.18 |            0 |       153.19 |            0 |     20838.84 |         0.00 |         0.00 |         0.00 |
-----------------------------------------------------------------------------------------------------------------------------------------------
 Server - Sent
Type                                     |          msg |     msg/s |            B |          B/s | avg. B
Type_64                                  |          131 |     41.57 |         6876 |      2182.16 |   52.5
Type_468                                 |           13 |      4.13 |         4730 |      1501.11 |  363.8
Type_109                                 |           39 |     12.38 |         4412 |      1400.19 |  113.1
Type_10                                  |           81 |     25.71 |         4324 |      1372.26 |   53.4
Type_96                                  |           39 |     12.38 |         3947 |      1252.62 |  101.2
Type_126                                 |           31 |      9.84 |         2480 |       787.05 |   80.0
Type_53                                  |           26 |      8.25 |         2314 |       734.37 |   89.0
Type_385                                 |           10 |      3.17 |         2233 |       708.66 |  223.3
Type_114                                 |           40 |     12.69 |         2010 |       637.89 |   50.3
Type_98                                  |           35 |     11.11 |         1715 |       544.27 |   49.0
-----------------------------------------------------------------------------------------------------------------------------------------------
 Server - Received
Type                                     |          msg |     msg/s |            B |          B/s | avg. B
Type_18                                  |            3 |      0.20 |          156 |        10.76 |   52.0
Type_5                                   |            8 |      0.20 |           15 |         0.20 |    1.9
Type_468                                 |            0 |      0.00 |            0 |         0.00 |    0.0
Type_467                                 |            0 |      0.00 |            0 |         0.00 |    0.0
Type_466                                 |            0 |      0.00 |            0 |         0.00 |    0.0
Type_449                                 |            0 |      0.00 |            0 |         0.00 |    0.0
Type_427                                 |            0 |      0.00 |            0 |         0.00 |    0.0
Type_404                                 |            0 |      0.00 |            0 |         0.00 |    0.0
Type_385                                 |            0 |      0.00 |            0 |         0.00 |    0.0
Type_383                                 |            0 |      0.00 |            0 |         0.00 |    0.0
-----------------------------------------------------------------------------------------------------------------------------------------------
===============Vars total
        1804 - bis_fnc_storeparamsvalues_data
         554 - CBAs
         357 - paramsArray
          76 - cba_versioning_versions_serv
          76 - cba_versioning_versions_server
          70 - SPE_IFS_availableCalls
          48 - SPE_IFS_DS_ProviderBlackList
          36 - SPE_IFS_CAS_aimErrorSpread
          22 - SPE_IFS_SafetyDistance_CAS
          22 - SPE_IFS_SafetyDistance_HeavyArty
===============Vars recent
        1804 - bis_fnc_storeparamsvalues_data (1)
         554 - CBAs (9)
         357 - paramsArray (1)
          76 - cba_versioning_versions_serv (1)
          76 - cba_versioning_versions_server (1)
          70 - SPE_IFS_availableCalls (1)
          48 - SPE_IFS_DS_ProviderBlackList (1)
          36 - SPE_IFS_CAS_aimErrorSpread (1)
          22 - SPE_IFS_SafetyDistance_CAS (1)
          22 - SPE_IFS_SafetyDistance_HeavyArty (1)
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File content example for a client:

===============================================================================================================================================
Client
-----------------------------------------------------------------------------------------------------------------------------------------------
Raw statistics 152.563
                                             player |     sent msg |   sent msg/s |       sent B |     sent B/s |      rec msg |    rec msg/s |        rec B |      rec B/s |       DS min |       DS max |       DS avg |       BW min |       BW max |       BW avg |
                                              Total |            0 |         0.00 |            0 |         0.00 |            0 |         3.78 |            0 |       506.77 |         0.00 |         0.00 |         0.00 |
-----------------------------------------------------------------------------------------------------------------------------------------------
 Client - Sent
Type                                     |          msg |     msg/s |            B |          B/s | avg. B
Type_133                                 |        25529 |    212.95 |      2056925 |     17417.13 |   80.6
Type_120                                 |        11046 |     87.65 |       328091 |      2616.33 |   29.7
Type_119                                 |         4058 |     20.32 |       265924 |      1335.86 |   65.5
Type_126                                 |          750 |     11.55 |        61633 |       958.96 |   82.2
Type_132                                 |          882 |      4.18 |       109926 |       523.11 |  124.6
Type_466                                 |         3671 |     29.08 |        58422 |       464.54 |   15.9
Type_467                                 |         1542 |     12.95 |        35189 |       296.02 |   22.8
Type_98                                  |         1571 |      4.58 |        81492 |       238.05 |   51.9
Type_114                                 |          806 |      2.59 |        45686 |       151.99 |   56.7
Type_166                                 |          190 |      1.59 |        12364 |       116.53 |   65.1
-----------------------------------------------------------------------------------------------------------------------------------------------
 Client - Received
Type                                     |          msg |     msg/s |            B |          B/s | avg. B
Type_381                                 |          247 |      1.00 |        17074 |        54.78 |   69.1
Type_383                                 |          244 |      1.00 |        14420 |        46.81 |   59.1
Type_126                                 |           17 |      0.40 |         1360 |        31.87 |   80.0
Type_133                                 |          104 |      0.20 |         7171 |        12.75 |   69.0
Type_98                                  |           37 |      0.20 |         1879 |        10.16 |   50.8
Type_120                                 |           15 |      0.20 |          435 |         5.78 |   29.0
Type_467                                 |           15 |      0.20 |          330 |         4.38 |   22.0
Type_333                                 |            9 |      0.20 |          153 |         3.39 |   17.0
Type_295                                 |            2 |      0.20 |           16 |         1.59 |    8.0
Type_92                                  |           49 |      0.20 |          363 |         1.39 |    7.4
-----------------------------------------------------------------------------------------------------------------------------------------------
===============Vars total
===============Vars recent
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