Sound: Global Sound Parameters – Arma 3
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== Global Sound Parameters == | == Global Sound Parameters == | ||
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within [[Arma 3 Sound: SoundSet|SoundSet]]. | Definition of default sound properties, which are applied on every sound if not overridden by custom definition within [[Arma 3: Sound: SoundSet|SoundSet]]. | ||
Configured in the base class '''CfgSoundGlobals'''. | Configured in the base class '''CfgSoundGlobals'''. | ||
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* global [[Arma 3 Sound: Filters|Distance filter]], used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter) | * global [[Arma 3: Sound: Filters|Distance filter]], used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter) | ||
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* global [[Arma 3 Sound: Processing Types|Sound Processing Type]] | * global [[Arma 3: Sound: Processing Types|Sound Processing Type]] | ||
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* global amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] | * global amplitude [[Arma 3: Sound: Sound Curves|attenuation curve]] | ||
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* global amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] for weapons shooting | * global amplitude [[Arma 3: Sound: Sound Curves|attenuation curve]] for weapons shooting | ||
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* global LFE (subwoofer) amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] | * global LFE (subwoofer) amplitude [[Arma 3: Sound: Sound Curves|attenuation curve]] | ||
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| db0 | | db0 | ||
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* volume attenuation of sounds which are configured using the old way (not [[Arma 3 Sound: SoundSet|SoundSets]]) | * volume attenuation of sounds which are configured using the old way (not [[Arma 3: Sound: SoundSet|SoundSets]]) | ||
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defaultSound3DProcessingType = "default3DProcessingType"; | defaultSound3DProcessingType = "default3DProcessingType"; | ||
defaultSpatialityRange = 0.005; | defaultSpatialityRange = 0.005; | ||
defaultSpatialityRangeAngle = 0.785; // | defaultSpatialityRangeAngle = 0.785; // pi/4 | ||
OldConfigurationVolumeFactor = db-4; | OldConfigurationVolumeFactor = db-4; | ||
}; | }; | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 19:21, 24 June 2024
Global Sound Parameters
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
Parameter | Unit/values | Default | Description |
---|---|---|---|
defaultDistanceFilter | class name |
| |
defaultSound3DProcessingType | class name |
| |
defaultVolumeCurve | class name |
| |
defaultWeaponVolumeCurve | class name |
| |
defaultLFEVolumeCurve | class name |
| |
OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 |
|
defaultSpatialityRange | [m] | 0 |
|
defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // pi/4
OldConfigurationVolumeFactor = db-4;
};