Character Gear Creation/Headgear – Arma Reforger
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* Importing your first FBX file | * Importing your first FBX file | ||
* Adding sockets & skeleton | * Adding sockets & skeleton | ||
* How to configure new | * How to configure new helmet|💬|#CDF}}{{Feature|informative|If you '''don't have any experience with Workbench''' yet, it is recommended to '''go through [[Arma_Reforger:Weapon_Creation|weapon creation tutorial]]''' to familiarise with some of the concepts present in the '''Workbench'''.}} | ||
{{Messagebox|Sources files for this tutorial can be found at '''{{Link|https://github.com/BohemiaInteractive/Arma-Reforger-Samples/tree/main/SampleMod_NewCharacter|Arma Reforger Samples Github repository}}'''.|📥|orange}} | {{Messagebox|Sources files for this tutorial can be found at '''{{Link|https://github.com/BohemiaInteractive/Arma-Reforger-Samples/tree/main/SampleMod_NewCharacter|Arma Reforger Samples Github repository}}'''.|📥|orange}} | ||
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== Creation Steps == | == Creation Steps == | ||
#{{Link| | #{{Link|Arma_Reforger:Character_Gear_Creation/Headgear/Asset Preparation}} | ||
#{{Link| | #{{Link|Arma_Reforger:Character_Gear_Creation/Headgear/Prefab Configuration}} | ||
{{GameCategory|armaR|Modding|Tutorials|Assets}} | {{GameCategory|armaR|Modding|Tutorials|Assets}} |
Latest revision as of 21:12, 24 May 2024
Tutorial Goal
Add New Helmet
Structure Preparation
While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - Data (file) structure - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.
Therefore, your first task will be preparing following file structure