add3DENLayer: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *L([a-z ])" to "$1 - l$2")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
Line 16: Line 16:
|r1= [[Number]] - layer ID
|r1= [[Number]] - layer ID


|x1= <sqf>_myLayer = -1 add3DENLayer "Enemy Base";
|x1= <sqf>
_myLayer = -1 add3DENLayer "Enemy Base";
_myLayerFort = _myLayer add3DENLayer "Fortifications";
_myLayerFort = _myLayer add3DENLayer "Fortifications";
_myLayerPatrol = _myLayer add3DENLayer "Patrols";</sqf>
_myLayerPatrol = _myLayer add3DENLayer "Patrols";
</sqf>


|seealso= [[remove3DENLayer]] [[set3DENLayer]] [[get3DENLayerEntities]]
|seealso= [[remove3DENLayer]] [[set3DENLayer]] [[get3DENLayerEntities]]

Latest revision as of 22:37, 2 September 2024

Hover & click on the images for description

Description

Description:
Adds an editing layer in Eden Editor.
Groups:
Eden Editor

Syntax

Syntax:
parentLayerID add3DENLayer name
Parameters:
parentLayerID : Number - ID of the parent layer. No layer will be created when the ID does not point to a layer. Use -1 to create the layer to root.
name: String - layer display name
Return Value:
Number - layer ID

Examples

Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; _myLayerFort = _myLayer add3DENLayer "Fortifications"; _myLayerPatrol = _myLayer add3DENLayer "Patrols";

Additional Information

See also:
remove3DENLayer set3DENLayer get3DENLayerEntities

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Leopard20 - c
Posted on Apr 04, 2023 - 17:28 (UTC)
To get the list of all 3DEN layers, use all3DENEntities.