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{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
|gr1= Unit Control | |||
|descr= Check if unit is stopped by [[stop]] command. | |||
|s1= [[stopped]] unitName | |||
|p1= unitName: [[Object]] | |||
|r1= [[Boolean]] | |||
< | |x1= <sqs>? (stopped _loon1) : hint "Loon1 is stopped"</sqs> | ||
</ | |||
|seealso= [[stop]] | |||
}} | |||
[[ | |||
Latest revision as of 14:33, 29 July 2022
Description
- Description:
- Check if unit is stopped by stop command.
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
Additional Information
- See also:
- stop
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control