CfgAISkill: Difference between revisions

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{{Stub}}
#REDIRECT [[Arma 3: AI Skill]]
 
=Introduction=
 
=A=
 
==aimingAccuracy==
[[TokenNameValueTypes|Array]]<br>
'''Description:''' ?
aimingAccuracy[] = {0, 0, 1, 1};
 
==aimingShake==
[[TokenNameValueTypes|Array]]<br>
'''Description:''' ?
aimingShake[] = {0, 0, 1, 1};
 
==aimingSpeed==
[[TokenNameValueTypes|Array]]<br>
'''Description:'''  ?
aimingSpeed[] = {0, 0.500000, 1, 1};
 
=C=
 
==courage==
[[TokenNameValueTypes|Array]]<br>
'''Description:''' ?
courage[] = {0, 0, 1, 1};
 
==commanding==
[[TokenNameValueTypes|Array]]<br>
'''Description:''' ?
commanding[] = {0, 0, 1, 1};
 
=E=
 
==endurance==
[[TokenNameValueTypes|Array]]<br>
'''Description:''' ?
endurance[] = {0, 0, 1, 1};
 
=G=
 
==general==
[[TokenNameValueTypes|Array]]<br>
'''Description:''' ?
general[] = {0, 0, 1, 1};
 
=R=
 
==reloadSpeed==
[[TokenNameValueTypes|Array]]<br>
'''Description:''' ?
reloadSpeed[] = {0, 0, 1, 1};
 
=S=
 
==spotDistance==
[[TokenNameValueTypes|Array]]<br>
'''Description:''' Defines the AI's probability of spotting targets within their visual range.<br>
'''Values:''' {''low_skill_value'', ''low_skill_spotting_probability'', ''high_skill_value'', ''high_skill_spotting_probability''}<br>
'''Details:''' AI with a skill value at or lower than ''low_skill_value'' will have a ''low_skill_spotting_probability'' chance of spotting a target. AI with a skill value at or ''above high_skill_value'' will have a ''high_skill_spotting_probability'' chance of spotting a target.
spotDistance[] = {0, 0.200000, 1, 0.400000};
 
==spotTime==
[[TokenNameValueTypes|Array]]<br>
'''Description:''' ?
spotTime[] = {0, 0, 1, 0.700000};
 
[[Category:ArmA: Addon Configuration]]

Latest revision as of 13:39, 23 June 2021

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