Ace dev.png – File

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(ACE LOGO SML)
 
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ACE LOGO SML
[[Image:ace_dev.png]]
== Introduction ==
Advanced Combat Environment (ACE) is a mod in progress for Armed Assault that is being done by the core crew that was responsible for the excellent Wargames League (WGL) mod for Operation Flashpoint (OFP). This will undoubtably become the primary mod that Shack Tactical uses in the future - the level of enjoyable realism present in WGL was second-to-none and redefined how we played, and ACE appears set to take this even further.
There are many exciting teamwork- and gameplay-enhancing features planned for ACE, and as I said above, I highly encourage all ArmA players to check it out upon release and follow the development of it. It should be the mod-of-choice for any groups interested in increasing their realism, teamwork, and gameplay at the same time.
Here is what Phaeden, one of the core ACE developers, has to say about the mod:
ACE is a full conversion modification for Armed Assault. The overarching philosophy of ACE is to provide its users with a combat simulation that is both realistic and enjoyable. Our primary mission is to create a wide variety of real world weapons, vehicles, equipment, and tactics so that those playing the ACE mod will be able to better simulate combined arms combat on a modern battlefield. ACE is designed from the bottom up with the goal of encouraging its users to employ real world tactics and strategy (fighting as a team) in order to accomplish realistic military objectives. We strive to create hyper-realism without losing sight that the mod must be playable by the “advanced” user. Our focus is not only on creating coding and scripting which highlights realism but on creating realistic missions on which one may experience the full spectrum of virtual combat.
For the record, this guide is very much oriented towards the WGL/ACE style of gameplay. ShackTac's evolution has been heavily influenced by WGL, and we would not be where we are now - and this guide would not have been written - if not for what WGL gave us in OFP. I expect even better from ACE in ArmA.
There is no ETA on the first release of ACE for ArmA...
The ACE site is not public yet...
 
== Releases ==
TBA
 
== Screenshots ==
TBA
 
== Links ==
Homepage: In Progress
 
__NOTOC__

Latest revision as of 16:54, 17 November 2021

ace dev.png

Introduction

Advanced Combat Environment (ACE) is a mod in progress for Armed Assault that is being done by the core crew that was responsible for the excellent Wargames League (WGL) mod for Operation Flashpoint (OFP). This will undoubtably become the primary mod that Shack Tactical uses in the future - the level of enjoyable realism present in WGL was second-to-none and redefined how we played, and ACE appears set to take this even further. There are many exciting teamwork- and gameplay-enhancing features planned for ACE, and as I said above, I highly encourage all ArmA players to check it out upon release and follow the development of it. It should be the mod-of-choice for any groups interested in increasing their realism, teamwork, and gameplay at the same time. Here is what Phaeden, one of the core ACE developers, has to say about the mod: ACE is a full conversion modification for Armed Assault. The overarching philosophy of ACE is to provide its users with a combat simulation that is both realistic and enjoyable. Our primary mission is to create a wide variety of real world weapons, vehicles, equipment, and tactics so that those playing the ACE mod will be able to better simulate combined arms combat on a modern battlefield. ACE is designed from the bottom up with the goal of encouraging its users to employ real world tactics and strategy (fighting as a team) in order to accomplish realistic military objectives. We strive to create hyper-realism without losing sight that the mod must be playable by the “advanced” user. Our focus is not only on creating coding and scripting which highlights realism but on creating realistic missions on which one may experience the full spectrum of virtual combat. For the record, this guide is very much oriented towards the WGL/ACE style of gameplay. ShackTac's evolution has been heavily influenced by WGL, and we would not be where we are now - and this guide would not have been written - if not for what WGL gave us in OFP. I expect even better from ACE in ArmA. There is no ETA on the first release of ACE for ArmA... The ACE site is not public yet...

Releases

TBA

Screenshots

TBA

Links

Homepage: In Progress


File history

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Date/TimeThumbnailDimensionsUserComment
current22:49, 19 September 2007Thumbnail for version as of 22:49, 19 September 200780 × 61 (8 KB)Shockley (talk | contribs)ACE LOGO SML

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