exit: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Lou Montana (talk | contribs) m (Fix) |
||
(62 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Program Flow | |||
|descr= Stops the execution of a [[SQS Syntax|SQS script]]. | |||
It is ignored in [[SQF Syntax|SQF Scripts]]. | |||
|s1= [[exit]] | |||
|r1= [[Nothing]] | |||
|x1= [[SQS Syntax]]: | |||
<sqs>? not alive player : exit</sqs> | |||
|seealso= [[exitWith]] [[Control Structures]] | |||
}} |
Latest revision as of 13:29, 29 July 2022
Description
- Description:
- Stops the execution of a SQS script. It is ignored in SQF Scripts.
- Groups:
- Program Flow
Syntax
Examples
- Example 1:
- SQS Syntax:
Additional Information
- See also:
- exitWith Control Structures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow