Alef/Sandbox – User
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Try [[setVehicleInit]] in "killed" EH. | Try [[setVehicleInit]] in "killed" EH.<br> | ||
[[addEventHandler]] "init" on [[createVehicle]]?<br> | |||
EH runs a {Code}, that means, sync. | |||
what if run sync {Code} in killed EH? | |||
<pre> | |||
scriptsPath = "scripts\"; | |||
startupScript = ""; | |||
cameraScript = ""; | |||
playerKilledScript = "onPlayerKilled.sqs"; | |||
playerRespawnScript = "onPlayerRespawn.sqs"; | |||
playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs"; | |||
playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs"; | |||
playerResurrectScript = "onPlayerResurrect.sqs"; | |||
teamSwitchScript = "onTeamSwitch.sqs"; | |||
class Missions { class Mission0 { | |||
template=Mission0.Sara; | |||
param1=1; | |||
param2=2; | |||
cadetMode=0; | |||
}; | |||
</pre> | |||
[[Category:Sandbox]] |
Latest revision as of 03:47, 3 December 2018
Try setVehicleInit in "killed" EH.
addEventHandler "init" on createVehicle?
EH runs a {Code}, that means, sync.
what if run sync {Code} in killed EH?
scriptsPath = "scripts\"; startupScript = ""; cameraScript = ""; playerKilledScript = "onPlayerKilled.sqs"; playerRespawnScript = "onPlayerRespawn.sqs"; playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs"; playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs"; playerResurrectScript = "onPlayerResurrect.sqs"; teamSwitchScript = "onTeamSwitch.sqs"; class Missions { class Mission0 { template=Mission0.Sara; param1=1; param2=2; cadetMode=0; };