IC:ArmA - International Conflict: Armed Assault: Difference between revisions

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==IC:ArmA Links==
== IC:ArmA Has Become Charlie Foxtrot ==
*[http://ic-arma.net/ International Conflict: Armed Assault]
*{{Link|http://cfarma2.com/|Charlie Foxtrot Website}}
*[http://mod.ic-arma.net IC:ArmA Downloads Page]
*[[CF:ArmA2_-_Charlie_Foxtrot:_ArmA2|Charlie Foxtrot Biki]]
*[http://forums.ic-arma.net/ IC:ArmA Forums]
*{{Link|link= http://forums.bistudio.com/showthread.php?t=73776&page=7&highlight=charlie+foxtrot|text= Charlie Foxtrot on the BI Forums}}
*[http://liveupdate.ic-arma.net/ Live update] with Yoma's configuration tool.
 
==How to Get Yourself Ready for IC:ArmA==
Read the in-depth editorials, our war [http://icnewsnetwork.com/news/ correspondents] get the inside track!
[[Image:ic4.jpg|frame|International Conflict: ArmA Campaign Four is Started.  Read all about it!! IC4 Begins in less than two weeks!! at the [http://ic-arma.com/forum.php IC Forums]!]]
Welcome to the largest active ArmA tournament.
This step-by-step guide has been created to make it quick and easy for you to get ready to play in IC:ArmA.
The following are requirements you need in order to play.
 
===Reference Downloads:===
* [http://www.winrar.com WinRAR]
* [http://www.7-zip.org 7-zip]
 
===[http://ic-arma.com/mod/ IC:ArmA Mod Pack] (Current version: 1.61)===
 
'''Step One:'''
 
Please remove the Old IC-ArmA Mod from your system.
 
'''Step Two:'''
 
Download the selected mod files and any other approved mods from the links on the [http://mod.ic-arma.net/ IC:ArmA Mod download page].
 
'''Step Three:'''
 
Unzip the file. Place the unzipped folder in your ArmA Directory
 
'''Step Four:'''
 
Modify (or create a new) Desktop Shortcuts.
The Desktop Shortcuts are designed for an default install
-i.e. "C:\Program Files\Bohemia Interactive\Arma\Arma.exe"
 
If your program is installed else where,change the Hard Drive letter and directory paths in the Target and Start in boxes appropriately.
 
The new version will be hosted here and any updates, patches, betas will also be available here.
 
'''Additional Information:'''
 
Accepted external mods include:
NOTE: External mods are under review for future use at this time.
Example Setup for desktop shortcut:
C:\Program Files\ArmA\arma.exe -nosplash -world=empty -mod=icarmamod
Another Example:
"C:\Program Files\Atari\ArmA\arma.exe" -nosplash -window -mod=icarmamod
 
-nosplash: Tells ARMA not to show the splash screen when starting arma
-world=empty: Tells ARMA not to load any islands at start, in the main menu screen (the default one is Rahmadi). This will make your game start faster .
-window: Windowed mode
 
==IC6: International Conflict Campaign 6==
Please note that to play Campaign 6 you need to have IC-ArmA mod 1.61 and the ArmA 1.14 patch.
The effects pack is optional however.
All files are available here: [http://mod.ic-arma.net/ IC Mod Pack Download Page]
 
As most of you know we have a new cap system in place this campaign, with the intention to make the gameplay more territory-focused as opposed to cap point-focused.
 
The ongoing campaign looks to be one of, if not THE, most exiting so far, with a new mod containing a lot of new goodies and a new campaign concept.
Thanks to our in-house dev-team and quite a few modders from the community we have added a bunch of new toys for the armies to blow each other to pieces with.
 
Jones' artillery and Ike's T-90 are two of the new heavy hitters, and we also have the Be-32 from GranQ to help out with those express deliveries, along with some other stuff to help the armies fight the good fight.
 
Scrim 1 was the premiere for the new mod and the new territory capping concept, both very well received. It was fought in what will be the Northern chain in the campaign, the one we call the 'Airborne chain'. The second chain will be armor-based and together they're putting a whole new spin to the teamwork this tournament fosters. It will also be quite the test to the players' skill as they might pilot a UH-60 one battle and be the gunner of an MBT the next.
 
All-in-all, we think campaign 6 will be the opening salvo in a whole new type of IC experience, so don't hesitate - [http://forums.ic-arma.net/viewforum.php?f=49 join the fun today]!
 
==Capture System==
So here is example how the sector control and capture system is configured to work.
 
- Blufor holds 4 CPs (Cap Points) for 5 seconds.
- All CPs turns green on map.
- Clock starts ticking toward Capping the Zone in favor of Blufor. Zone capping takes 3 minutes.
- Opfor kills Blufor in CP1
  a) CP1 is gray … timer continues.
  b) CP1 is red because opfor guy moves in & caps … timer Pauses (does not stop)
      a) Blufor kills the opfor in CP1 … timer continues from where it paused.
      b) Opfor gets all the CPs and turn them into red by holding them for 5 secs … timer for Blufor stops and timer for opfor starts.
 
so…
 
Any CP turning gray does not PAUSE or STOP the timer.
 
Any CP turning Red will PAUSE the timer BUT will not STOP(or restart or zero) the timer.
 
So when blufor kills the opfor guy in the red cap and when CP the turns Gray/Green back again, clock starts ticking from where it was left off/paused, and NOT from 0.
 
Only method to completely stop the timer is to turn all the zones to your color as if you are capping the zone, seeing all 4 CPs red on map. This stops the timer for Blufor and start the timer for Opfor.
 
There may be some small variations from these times, 5secs to cap CP and 3mins to cap CZ due to server performance/network issues.
 
==Frequently Asked Questions==
[[Image:catmouse.jpg|frame|Dog Fight Over Barbuda]]
'''Is this like a clan?'''  No. We are not a clan. We do not rely on any external organizations, ladders, clubs, or groups for this tournament. International Conflict:Armed Assault has its own schedule, servers, administrators, forums, and armies - everything needed to run independently and entirely on its own. Individuals and members of clans are welcomed to join, but you will have to leave your clan tags/affiliations at the door.
 
'''Isn't that like breaking up clans?'''  Not at all, IC-ArmA understands that members have outside affiliations. IC:ArmA is about building team work and making friends in the international community, and of course, having fun.
 
'''How do these 2 forces fight each other?'''  International Conflict utilities Armed Assaults multiplayer component to stage large scale battles. The two teams fight it out on an official battle day to determine who is victorious. The armies fight over nominated territories and they carry them forward to the next battle day.
'''How Large is Large?'''  We have an average of about 100 players in each battle with 126 players being the current (May 2008) record. We hope with your help, we can keep pushing it further and further!
 
'''What are the requirements to join International Conflict:Armed Assault?'''
 
* You must have your own legal copy of Armed Assault
* You must have a set of speakers and a mic.
* You must download and use TeamSpeak.
* You must visit the forums as much as possible.
* You must have fun.
 
 
'''Why Teamspeak?'''  It is imperative that each force communicate within their teams. TeamSpeak is a very simple, and flexible Voice-Over-IP (VOIP) software program that enables you to communicate via a mic to your teammates on a server separate from the game server. TeamSpeak is free to download. And having speakers and mic, and downloading and using TeamSpeak is a requirement of the tournament. You may use a headset with mic as well.
 
'''How often do these forces fight each other, and for how long?'''  Official Battle days are one day every weekend (unless posted otherwise, e.g. due to Holiday, etc.).  Currently they are 3 hours long each Saturday.
 
'''Do I have to play the entire time?'''  No. You can play as much as you can or as little as you want. Some players can hammer out the whole lot, and others can only put in 1 hour.
 
'''How are the 2 forces organized/structured?'''  Each army has their own organizational structure as established by their Commanding Officers and General Staff. Each is broken down into sub-divisions or companies that has its own Officers, Non Commissioned officers, and enlisted troops.
 
'''Do I have to follow the orders of higher ranking players?'''  Yes. To achieve the level organization we strive for here, it is important that orders be followed and carried out.
 
'''How can I advance my rank?'''  One word, PARTICIPATE. Show up for practices, show up for battles, take part in discussions on the forums, hang out on the TS server, get to know your officers. That will get you started. Then it all depends on your qualities as a leader, and that is more complicated, do you have what it takes to lead men in combat?
 
'''What is the official language of the tournament?'''
English, spoken on TS and written in forums.
 
'''Is this a very competitive tournament? Is the atmosphere cutthroat?'''  International Conflict stresses teamwork, strategy, organization, friendship, and most of all fun. The members here take playing the game in the campaign very seriously. They came to International Conflict looking for organization and to get away from the chaos and anarchy that can and does take place in the public servers. At the same time, lifelong friendships are made and on non-battle days, many members will go "pubbing" to have fun and practice teamwork (they will jump on a public server). And at other times, many members just hang out on our TeamSpeak server.
 
'''Now the Big Question - when?'''  Sign up is open [http://forums.ic-arma.net/viewforum.php?f=49 '''NOW'''!]

Latest revision as of 23:12, 20 November 2023