processInitCommands: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
| | |game2= arma1 | ||
| | |version2= 1.00 | ||
| | |game3= arma2 | ||
|version3= 1.00 | |||
| | |game4= arma2oa | ||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
| | |eff= global | ||
}} | |gr1= System | ||
|descr= Process statements stored using [[setVehicleInit]]. The statements will only be executed once even if [[processInitCommands]] is called multiple times. | |||
{{Feature|arma3|For security reasons, the command was disabled in Arma 3.<br> | |||
For remote execution, see [[Arma 3: Remote Execution]], [[remoteExec]] and [[remoteExecCall]].}} | |||
|s1= [[processInitCommands]] | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>processInitCommands;</sqf> | ||
</ | |||
|seealso= [[setVehicleInit]] [[clearVehicleInit]] | |||
[[ | }} | ||
[[ | |||
Latest revision as of 10:23, 13 May 2022
Description
- Description:
- Process statements stored using setVehicleInit. The statements will only be executed once even if processInitCommands is called multiple times.
- Groups:
- System
Syntax
- Syntax:
- processInitCommands
- Return Value:
- Nothing
Examples
- Example 1:
- processInitCommands;
Additional Information
- See also:
- setVehicleInit clearVehicleInit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: System
- Scripting Commands: Global Effect