setTaskState: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Set a new state of the task. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| task '''setTaskState''' state |= Syntax
|game4= arma3
|version4= 0.50


|p1= task: [[Task]] |= PARAMETER1
|gr1= Briefing


|p2= state: [[String]] |= PARAMETER2
|descr= Set the state of a given task.


|p3= |= PARAMETER3
|s1= task [[setTaskState]] state


| |= RETURNVALUE
|p1= task: [[Task]]


|p2= state: [[String]] - state value may be one of:
*"None"
*"Created"
*"Assigned"
*"Succeeded"
*"Failed"
*"Canceled"


|x1= <code>(example)</code>|= EXAMPLE1
|r1= [[Nothing]]


____________________________________________________________________________________________
|x1= <sqf>_tskKillSpongebob setTaskState "Succeeded";</sqf>


| |= SEEALSO
|seealso= [[Tasks]] [[createSimpleTask]] [[removeSimpleTask]] [[setSimpleTaskDescription]] [[setSimpleTaskDestination]] [[setTaskResult]] [[taskState]]
 
|  |= MPBEHAVIOUR
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Set the state of a given task.
Groups:
Briefing

Syntax

Syntax:
task setTaskState state
Parameters:
task: Task
state: String - state value may be one of:
  • "None"
  • "Created"
  • "Assigned"
  • "Succeeded"
  • "Failed"
  • "Canceled"
Return Value:
Nothing

Examples

Example 1:
_tskKillSpongebob setTaskState "Succeeded";

Additional Information

See also:
Tasks createSimpleTask removeSimpleTask setSimpleTaskDescription setSimpleTaskDestination setTaskResult taskState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note