Patch v1.02 – Arma 2

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Filesize: 120MB
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[http://www.arma2.com/support/updates/download/49-arma2patch_1_02.html?lang=en Arma2.com]
=== Updated v1.02.58134 ===


[ftp://arma-fr.net/patchs/ARMA2Patch_1_02.zip ArmA-Fr.net (France)]
{{Link|link= http://www.arma2.com/support/updates/download/54-arma2patch_102_58134.html|text= Arma2.com}}


[http://rapidshare.com/files/246473003/ARMA2Patch_1_02.zip rapidshare.com]
{{Link|http://www.kellys-heroes.eu/files/Arma2/patches/ARMA2Patch_102_58134.zip|Kellys-Heroes.eu}}


==Readme==
[http://www.gameupdates.org/details.php?id{{=}}3595 Torrent - Gameupdates.org]
===ARMA 2 PATCH 1.02 - ===
 
[http://www.armamdb.de/phpkit/include.php?path{{=}}content/content.php&contentid{{=}}1443 ARMAMDB.de (German)]
 
{{Link|http://www.eprison.de/files/632/5552|ePrison.de - Europe}}
 
{{Link|http://www.patches-scrolls.de/armed_assault2.php#102|Patches-Scrolls.de}}
 
=== Original v1.02.58064 ===
 
{{Link|link= http://www.arma2.com/support/updates/download/49-arma2patch_1_02.html|text= Arma2.com}}
 
{{Link|http://www.kellys-heroes.eu/files/arma2/patches/ARMA2Patch_1_02.zip|Kellys-Heroes.eu}}
 
{{Link|ftp://arma-fr.net/patchs/ARMA2Patch_1_02.zip|ArmA-Fr.net (France)}}
 
{{Link|http://www.armedassault.info/download.php?cat{{=}}patches&id{{=}}16|ArmedAssault.info}}
 
{{Link|http://www.filefactory.com/file/ag75afb/n/ARMA2Patch_1_02_zip|FileFactory.com}}
 
{{Link|http://rapidshare.com/files/246473003/ARMA2Patch_1_02.zip|Rapidshare.com}}
 
{{Link|http://rghost.ru/306047|rghost.ru}}
 
[http://www.legittorrents.info/index.php?page{{=}}torrent-details&id{{=}}411d3a5798507dd54a2037340e01729f433c0eca Torrent @ LegalTorrents.info]
 
== Build 58134 Update ==
On June 26th, 2009 BI released an updated version of patch v1.02 with a build number of 58134. Build 58134 contains the following changes over build 58064.
 
=== Highlights ===
*Antialiasing enabled in Video options
*Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead
 
=== Engine ===
*Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
*Enabled MSAA in Video options
*Fixed  possible crash in Radio target reporting for NULL target
*Fixed DOF always enabled on game start.
*Added safeguard againg frequent reset into RequestFlushMemory as well.
*Improved Cannot create surface Rpt messages.
*Relaxed reset recovery conditions to that "profylactic" reset happens less often.
*HC command - enabled page selection
*Commandline parameter -netlog available in retail version again
*Editor fix: modules info serialization Fixed
*Fix: weapon fire effects in MP
 
== Readme ==
=== ARMA 2 PATCH 1.02 ===


Copyright (c) 2009 Bohemia Interactive. All rights reserved.
Copyright (c) 2009 Bohemia Interactive. All rights reserved.


**** www.arma2.com *****
=== System Requirements ===
 
*ANY ORIGINAL VERSION OF ARMA 2 1.00 or 1.01
This is a patch for the German release version 1.00 of the game ArmA 2, or beta version 1.01. Run the Patch.exe file, so the patch can be automatically executed.
*DirectX 9 March 2009 is required and should be updated during the patching process automatically.
This will remove the contents of this patch in the folder where the installation directory of your game ArmA 2 is.
(By default this is C: \ Program Files \ Bohemia Interactive \ ArmA or C: \ Program Files \ Bohemia Interactive \ ArmA2).


=== How to Install the Patch ===
*Run the patch setup executable, the patch is then applied automatically.
*It will install the entire contents of the patch to a folder within your Arma 2 installation (default is C:\Program Files\Bohemia Interactive\Arma 2 or Bohemia Interactive\ArmA2).
*Please note that it is NOT possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible.
*It is not recommended to use any savegames created in versions 1.00 or 1.01.


===List of Changes===
=== Version 1.02 Highlights ===
*Improved AI driving skills
*Lowered enemy AI skills for regular and recruit difficulty levels
*Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
*Fixed multiplayer session NAT negotiation
*Improved game stability (various crash opportunities fixed)
*Multiple save slots supported
*Improved terrain shape beyond map borders
*Various campaign and localisation fixes and improvements
*Modules (F7) support added in the Mission Editor


====Engine====
=== Change Log ===
    * Multiple savegame positions allowed.
    * Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
    * Multiplayer server browser enlarged.
    * Improved steering for car.
    * Improved mobile artillery simulation.
    * Improved terrain shape beyond map borders.
    * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
    * Added UAV camera stabilization.
    * Indication of player connection status in list of players (Diary).
    * Possible to connect to server with template-based MP scenario.
    * Repeated weapon change command fixed in radio protocol.
    * Game no longer crashes when copying a linked trigger in the Mission Editor.
    * Different radio notification of multiple units attacking.
    * NAT negotiation issue removed (different negative sign cookie on client and server).
    * Fixed possible crash after or during Get In in multiplayer.
    * Improved transfer of building destruction in multiplayer.
    * Fine surface information are now properly used for surface properties.
    * Destroyed targets are no more massively reported after player has left the vehicle.
    * Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
    * VON no longer crashes the game in certain circumstances.
    * AI sprinting on the spot removed if route was planned across the roof.
    * Server shown as passworded in Server Browser when passworded or locked.
    * Improved functionality of Get In command if player is vehicle commander.
    * Swimming soldiers no longer drop inventory items.
    * Swimming players cannot use Gear dialog.
    * New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
    * Fillrate optimization in Video Options is now defined via combo box.
    * Improved light count optimization (should help performance when many distant lights are present).
    * Low-frequency effect (subwoofer) improved.


====Scenarios====
==== Engine ====
    * Added or fixed markers in pre-mission briefings in various scenarios.
*Multiple savegame positions allowed.
    * "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
*Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
    * "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
*Multiplayer server browser enlarged.
    * "Trial by Fire" script error fixed.
*Improved steering for car.
    * Campaign: Time flow screen added to scenario intros.
*Improved mobile artillery simulation.
    * Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
*Improved terrain shape beyond map borders.
    * Campaign: Multiplayer info for all campaign scenarios added.
*Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
    * Campaign: Scene-specific sound entities are deleted after end of a scene.
*Added UAV camera stabilization.
    * "First to Fight" campaign scenario:
*Indication of player connection status in list of players (Diary).
          * Shooting range bug fixed.
*Possible to connect to server with template-based MP scenario.
          * Officer's speech has titles added.
*Repeated weapon change command fixed in radio protocol.
    * "First to Fight" campaign scenario: O'Hara animation speed fixed.
*Game no longer crashes when copying a linked trigger in the Mission Editor.
    * "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
*Different radio notification of multiple units attacking.
    * "Razor Two" campaign scenario:
*NAT negotiation issue removed (different negative sign cookie on client and server).
          * Mission-failed end now performs correctly.
*Fixed possible crash after or during Get In in multiplayer.
          * Razor members cannot use UAV during conversations.
*Improved transfer of building destruction in multiplayer.
    * "One Week Later" campaign interlude: Conversation more logical.
*Fine surface information are now properly used for surface properties.
    * "Manhattan" campaign scenario:
*Destroyed targets are no more massively reported after player has left the vehicle.
          * Animations of ambient people improved.
*Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
          * Task waypoint for main task positioned better.
*VON no longer crashes the game in certain circumstances.
          * Insurgent animations after death disabled in scene.
*AI sprinting on the spot removed if route was planned across the roof.
          * Civilian woman stuck near transport prevented.
*Server shown as passworded in Server Browser when passworded or locked.
          * Reinforcements navigation fixed.  
*Improved functionality of Get In command if player is vehicle commander.
    * "Bitter Chill" campaign scenario:
*Swimming soldiers no longer drop inventory items.
          * Conversations and broken mission flow fixed.
*Swimming players cannot use Gear dialog.
          * Accidental death of Cpt. Shaftoe after a scene prevented.
*New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc.
          * Improved positions of several killed unit.
*Fillrate optimization in Video Options is now defined via combo box.
          * Radio chatter disabled where disturbing.  
*Improved light count optimization (should help performance when many distant lights are present).
    * "Badlands" campaign scenario:
*Low-frequency effect (subwoofer) improved.
          * Ending and conversation flow fixes.
          * Scene of talking to locals improved.  
    * "Dogs of War" campaign scenario:
          * Insurgent leader presence now logical.
          * Several story-related vehicles are now properly usable.
          * Initial conversation work in multiplayer.  
    * "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
    * AI grouping prevented in team deathmatch and deathmatch scenarios.
    * Module for limiting area of operation script fixes.
    * Recomposed fortifications and minor fixes in Warfare.
    * First-aid module performance improvements.
    * Language and gameplay fixes in multiplayer and singleplayer templates.  


====Art/Environment====
==== Scenarios ====
    * Changed lighting values for early morning and dusk.
*Added or fixed markers in pre-mission briefings in various scenarios.
    * Improved wheeled vehicles turning definitions.
*"Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
    * Utes: Improved carrier deck collision shape and F-35B geometry.
*"Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
    * Gas stations on map can now refuel nearby vehicles.
*"Trial by Fire" script error fixed.
    * Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
*Campaign: Time flow screen added to scenario intros.
    * Added small signs to Chernarus map.
*Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
    * Less frequent occurence of thunderbolts.  
*Campaign: Multiplayer info for all campaign scenarios added.
*Campaign: Scene-specific sound entities are deleted after end of a scene.
*"First to Fight" campaign scenario:
**Shooting range bug fixed.
**Officer's speech has titles added.
*"First to Fight" campaign scenario: O'Hara animation speed fixed.
*"Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
*"Razor Two" campaign scenario:
**Mission-failed end now performs correctly.
**Razor members cannot use UAV during conversations.
*"One Week Later" campaign interlude: Conversation more logical.
*"Manhattan" campaign scenario:
**Animations of ambient people improved.
**Task waypoint for main task positioned better.
**Insurgent animations after death disabled in scene.
**Civilian woman stuck near transport prevented.
**Reinforcements navigation fixed.
*"Bitter Chill" campaign scenario:
**Conversations and broken mission flow fixed.
**Accidental death of Cpt. Shaftoe after a scene prevented.
**Improved positions of several killed unit.
**Radio chatter disabled where disturbing.  
*"Badlands" campaign scenario:
**Ending and conversation flow fixes.
**Scene of talking to locals improved.  
*"Dogs of War" campaign scenario:
**Insurgent leader presence now logical.
**Several story-related vehicles are now properly usable.
**Initial conversation work in multiplayer.
*"War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
*AI grouping prevented in team deathmatch and deathmatch scenarios.
*Module for limiting area of operation script fixes.
*Recomposed fortifications and minor fixes in Warfare.
*First-aid module performance improvements.
*Language and gameplay fixes in multiplayer and singleplayer templates.  


==== Art/Environment ====
*Changed lighting values for early morning and dusk.
*Improved wheeled vehicles turning definitions.
*Utes: Improved carrier deck collision shape and F-35B geometry.
*Gas stations on map can now refuel nearby vehicles.
*Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
*Added small signs to Chernarus map.
*Less frequent occurence of thunderbolts.


==See Also==
== See Also ==
[[Arma_2:_Version_History|Arma 2: Version History]]
[[Arma_2:_Version_History|Arma 2: Version History]]
[[Category:Arma_2:_Patches_%26_Updates|1.01]]
[[Category:Arma_2:_Patches_%26_Updates|1.02]]

Latest revision as of 17:42, 28 April 2023

Download Mirrors

Filesize: 120MB

Updated v1.02.58134

Arma2.com

Kellys-Heroes.eu

Torrent - Gameupdates.org

ARMAMDB.de (German)

ePrison.de - Europe

Patches-Scrolls.de

Original v1.02.58064

Arma2.com

Kellys-Heroes.eu

ArmA-Fr.net (France)

ArmedAssault.info

FileFactory.com

Rapidshare.com

rghost.ru

Torrent @ LegalTorrents.info

Build 58134 Update

On June 26th, 2009 BI released an updated version of patch v1.02 with a build number of 58134. Build 58134 contains the following changes over build 58064.

Highlights

  • Antialiasing enabled in Video options
  • Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead

Engine

  • Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
  • Enabled MSAA in Video options
  • Fixed possible crash in Radio target reporting for NULL target
  • Fixed DOF always enabled on game start.
  • Added safeguard againg frequent reset into RequestFlushMemory as well.
  • Improved Cannot create surface Rpt messages.
  • Relaxed reset recovery conditions to that "profylactic" reset happens less often.
  • HC command - enabled page selection
  • Commandline parameter -netlog available in retail version again
  • Editor fix: modules info serialization Fixed
  • Fix: weapon fire effects in MP

Readme

ARMA 2 PATCH 1.02

Copyright (c) 2009 Bohemia Interactive. All rights reserved.

System Requirements

  • ANY ORIGINAL VERSION OF ARMA 2 1.00 or 1.01
  • DirectX 9 March 2009 is required and should be updated during the patching process automatically.

How to Install the Patch

  • Run the patch setup executable, the patch is then applied automatically.
  • It will install the entire contents of the patch to a folder within your Arma 2 installation (default is C:\Program Files\Bohemia Interactive\Arma 2 or Bohemia Interactive\ArmA2).
  • Please note that it is NOT possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible.
  • It is not recommended to use any savegames created in versions 1.00 or 1.01.

Version 1.02 Highlights

  • Improved AI driving skills
  • Lowered enemy AI skills for regular and recruit difficulty levels
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Fixed multiplayer session NAT negotiation
  • Improved game stability (various crash opportunities fixed)
  • Multiple save slots supported
  • Improved terrain shape beyond map borders
  • Various campaign and localisation fixes and improvements
  • Modules (F7) support added in the Mission Editor

Change Log

Engine

  • Multiple savegame positions allowed.
  • Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
  • Multiplayer server browser enlarged.
  • Improved steering for car.
  • Improved mobile artillery simulation.
  • Improved terrain shape beyond map borders.
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Added UAV camera stabilization.
  • Indication of player connection status in list of players (Diary).
  • Possible to connect to server with template-based MP scenario.
  • Repeated weapon change command fixed in radio protocol.
  • Game no longer crashes when copying a linked trigger in the Mission Editor.
  • Different radio notification of multiple units attacking.
  • NAT negotiation issue removed (different negative sign cookie on client and server).
  • Fixed possible crash after or during Get In in multiplayer.
  • Improved transfer of building destruction in multiplayer.
  • Fine surface information are now properly used for surface properties.
  • Destroyed targets are no more massively reported after player has left the vehicle.
  • Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
  • VON no longer crashes the game in certain circumstances.
  • AI sprinting on the spot removed if route was planned across the roof.
  • Server shown as passworded in Server Browser when passworded or locked.
  • Improved functionality of Get In command if player is vehicle commander.
  • Swimming soldiers no longer drop inventory items.
  • Swimming players cannot use Gear dialog.
  • New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc.
  • Fillrate optimization in Video Options is now defined via combo box.
  • Improved light count optimization (should help performance when many distant lights are present).
  • Low-frequency effect (subwoofer) improved.

Scenarios

  • Added or fixed markers in pre-mission briefings in various scenarios.
  • "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
  • "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
  • "Trial by Fire" script error fixed.
  • Campaign: Time flow screen added to scenario intros.
  • Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
  • Campaign: Multiplayer info for all campaign scenarios added.
  • Campaign: Scene-specific sound entities are deleted after end of a scene.
  • "First to Fight" campaign scenario:
    • Shooting range bug fixed.
    • Officer's speech has titles added.
  • "First to Fight" campaign scenario: O'Hara animation speed fixed.
  • "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
  • "Razor Two" campaign scenario:
    • Mission-failed end now performs correctly.
    • Razor members cannot use UAV during conversations.
  • "One Week Later" campaign interlude: Conversation more logical.
  • "Manhattan" campaign scenario:
    • Animations of ambient people improved.
    • Task waypoint for main task positioned better.
    • Insurgent animations after death disabled in scene.
    • Civilian woman stuck near transport prevented.
    • Reinforcements navigation fixed.
  • "Bitter Chill" campaign scenario:
    • Conversations and broken mission flow fixed.
    • Accidental death of Cpt. Shaftoe after a scene prevented.
    • Improved positions of several killed unit.
    • Radio chatter disabled where disturbing.
  • "Badlands" campaign scenario:
    • Ending and conversation flow fixes.
    • Scene of talking to locals improved.
  • "Dogs of War" campaign scenario:
    • Insurgent leader presence now logical.
    • Several story-related vehicles are now properly usable.
    • Initial conversation work in multiplayer.
  • "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
  • AI grouping prevented in team deathmatch and deathmatch scenarios.
  • Module for limiting area of operation script fixes.
  • Recomposed fortifications and minor fixes in Warfare.
  • First-aid module performance improvements.
  • Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment

  • Changed lighting values for early morning and dusk.
  • Improved wheeled vehicles turning definitions.
  • Utes: Improved carrier deck collision shape and F-35B geometry.
  • Gas stations on map can now refuel nearby vehicles.
  • Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
  • Added small signs to Chernarus map.
  • Less frequent occurence of thunderbolts.

See Also

Arma 2: Version History