Material - Normal map HQ specular: Difference between revisions
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'''Material with high quality Normal map and specular map, per pixel specularity''' | '''Material with high quality Normal map and specular map, per pixel specularity''' | ||
Latest revision as of 20:31, 31 January 2021
Material with high quality Normal map and specular map, per pixel specularity
specular[] = {0.5,0.5,0.5,0}; specularPower = 10; PixelShaderID = "NormalMapSpecularMap"; VertexShaderID = "NormalMap"; class Stage1 { texture="temp\NormalMap\normmap_NOHQ.tga"; uvSource="tex"; }; class Stage2 { texture="temp\NormalMap\specmap_SM.tga"; uvSource="tex"; };